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@@ -473,7 +473,9 @@ add_member(const ShaderType *type, std::string name) {
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member.name = std::move(name);
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member.offset = _members.empty() ? 0 : _members.back().offset + _members.back().type->get_size_bytes();
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int alignment = type->get_align_bytes();
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- member.offset += alignment - ((member.offset + (alignment - 1)) % alignment) - 1;
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+ if (alignment > 0) {
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+ member.offset += alignment - ((member.offset + (alignment - 1)) % alignment) - 1;
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+ }
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_members.push_back(std::move(member));
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}
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