|
@@ -3,15 +3,49 @@
|
|
|
This is a major release, with several big new features. As such,
|
|
This is a major release, with several big new features. As such,
|
|
|
it is likely to contain bugs.
|
|
it is likely to contain bugs.
|
|
|
|
|
|
|
|
-* Support for the Bullet physics engine
|
|
|
|
|
-* Support for the libRocket GUI library
|
|
|
|
|
-* Added fog support to the shader generator
|
|
|
|
|
-* Occlusion culling classes added
|
|
|
|
|
-* Ambient acclusion generation for terrain
|
|
|
|
|
|
|
+* True threading support now enabled in the default build
|
|
|
|
|
+* Pipelined rendering: app, cull, and draw can run in parallel, each
|
|
|
|
|
+ in their own thread
|
|
|
|
|
+* Web plugin is more robust, and better supports Safari and Chrome
|
|
|
|
|
+* Plugin runs properly when the username contains non-ASCII characters on Windows
|
|
|
|
|
+* Added appRunner.p3dFilename and appRunner.p3dUrl to provide p3d
|
|
|
|
|
+ location
|
|
|
|
|
+* Multifiles (and p3d files) now make a distinction between binary and
|
|
|
|
|
+ text files
|
|
|
|
|
+* OccluderNode added for explicit occlusion culling
|
|
|
|
|
+* Ambient occlusion generation for terrain
|
|
|
* Fixed bug where Windows installer wipes %PATH% when it's too long
|
|
* Fixed bug where Windows installer wipes %PATH% when it's too long
|
|
|
|
|
+* Added fog support to the shader generator
|
|
|
|
|
+* Added a custom color option to the cartoon filter
|
|
|
|
|
+* Support for texture arrays in shaders
|
|
|
|
|
+* Better shader support in pandadx9
|
|
|
|
|
+* Can be compiled to use double-precision floats throughout, instead
|
|
|
|
|
+ of the default of single-precision floats. (Graphics drivers still
|
|
|
|
|
+ use single-precision floats, of course.)
|
|
|
|
|
+* Can be compiled with the optional Eigen library to provide SSE2 support
|
|
|
* Can be compiled with SpeedTree support
|
|
* Can be compiled with SpeedTree support
|
|
|
|
|
+* Can be compiled on MSVS2010, and/or Win64. (These builds not
|
|
|
|
|
+ provided by default.)
|
|
|
|
|
+* Support for the Bullet physics engine
|
|
|
|
|
+* Support for the libRocket GUI library
|
|
|
|
|
+* Support for stereo/multiview textures
|
|
|
|
|
+* Substantial performance improvements to movie textures
|
|
|
* TGA files with alpha channel now load correctly
|
|
* TGA files with alpha channel now load correctly
|
|
|
-* Added a custom color option to the cartoon filter
|
|
|
|
|
|
|
+* New "Ramdisk" mount type available for the VFS
|
|
|
|
|
+* The VFS is now writable for ramdisk files and true on-disk files
|
|
|
|
|
+* pdeploy -i generates a custom icon for the installed game
|
|
|
|
|
+* wx and tk work better on OSX.
|
|
|
|
|
+* Panda windows can be embedded within wxPython windows on all
|
|
|
|
|
+ platforms (including OSX) with the new WxPandaWindow class
|
|
|
|
|
+* Added base.pixel2d for pixel-based 2-D coordinates
|
|
|
|
|
+* Python-based swizzling of Panda vectors, e.g. vec2.xyxy
|
|
|
|
|
+* Python programmers can now optionally use the original unmangled C++
|
|
|
|
|
+ name for methods and classes, e.g. model.set_pos(LPoint3f(1, 2, 3)).
|
|
|
|
|
+* Command-line filename globbing now supported on Win32, e.g. egg-texture-cards *.png
|
|
|
|
|
+* DirectGui works with nonstandard coordinate-system in effect
|
|
|
|
|
+* Egg loader handles double-sided polygons a little differently by
|
|
|
|
|
+ default now, for better render performance but more memory usage
|
|
|
|
|
+ (use "egg-emulate-bface 1" to restore the old behavior if needed).
|
|
|
|
|
|
|
|
------------------------ RELEASE 1.7.2 ------------------------
|
|
------------------------ RELEASE 1.7.2 ------------------------
|
|
|
|
|
|