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@@ -467,6 +467,8 @@ render_frame(const AllAttributesWrapper &initial_state) {
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<< " --------------------------------------------" << endl;
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#endif
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+ _lighting_enabled_this_frame = false;
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+
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_win->begin_frame();
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report_errors();
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_decal_level = 0;
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@@ -515,10 +517,7 @@ render_frame(const AllAttributesWrapper &initial_state) {
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// Now we're done with the frame processing. Clean up.
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- // We can't necessarily rely on this test not to this this right
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- // now. Come up with a better optimization later.
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-
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- // if (_lighting_enabled) {
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+ if (_lighting_enabled) {
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// Let's turn off all the lights we had on, and clear the light
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// cache--to force the lights to be reissued next frame, in case
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@@ -540,7 +539,7 @@ render_frame(const AllAttributesWrapper &initial_state) {
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// ideal--there may be a better way. Maybe if the lights were just
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// more aware of whether their parameters or positions have changed
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// at all?
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- // }
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+ }
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#ifndef NDEBUG
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report_errors();
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