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prevent crash when texture didn't load

David Rose 20 years ago
parent
commit
392bffee4e
1 changed files with 2 additions and 2 deletions
  1. 2 2
      panda/src/particlesystem/spriteParticleRenderer.cxx

+ 2 - 2
panda/src/particlesystem/spriteParticleRenderer.cxx

@@ -524,9 +524,9 @@ init_geoms() {
 
 
         CPT(TransformState) ts = TransformState::make_pos_rotate_scale2d(ul, 0.0f, sc);
         CPT(TransformState) ts = TransformState::make_pos_rotate_scale2d(ul, 0.0f, sc);
         state = state->add_attrib(TexMatrixAttrib::make(TextureStage::get_default(), ts));
         state = state->add_attrib(TexMatrixAttrib::make(TextureStage::get_default(), ts));
-        
-        render_node->add_geom(_sprite_primitive[i][j], state);
       }
       }
+
+      render_node->add_geom(_sprite_primitive[i][j], state);
     }
     }
   }
   }