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CPT(TransformState) ts = TransformState::make_pos_rotate_scale2d(ul, 0.0f, sc);
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CPT(TransformState) ts = TransformState::make_pos_rotate_scale2d(ul, 0.0f, sc);
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state = state->add_attrib(TexMatrixAttrib::make(TextureStage::get_default(), ts));
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state = state->add_attrib(TexMatrixAttrib::make(TextureStage::get_default(), ts));
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