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@@ -51,8 +51,10 @@ TypeHandle DXGraphicsStateGuardian::_type_handle;
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// and so I dont have to write code that reallocs light arrays
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#define DXGSG_MAX_LIGHTS 8
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-// debugging-only flag to test non-optimized general geom pipe for all models
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-//#define DONT_USE_DRAWPRIMSTRIDED
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+// test non-optimized general geom pipe for all models
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+// apparently DPStrided faults for some color G_OVERALL cases, so comment out for now
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+// not clear that it is actually faster in practice, it may even be slightly slower
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+#define DONT_USE_DRAWPRIMSTRIDED
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static D3DMATRIX matIdentity;
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