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+set(P3RPLIGHT_HEADERS
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+ config_rplight.h
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+ gpuCommand.h gpuCommand.I
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+ gpuCommandList.h
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+ iesDataset.h
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+ internalLightManager.h internalLightManager.I
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+ pointerSlotStorage.h
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+ pssmCameraRig.h pssmCameraRig.I
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+ rpLight.h rpLight.I
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+ rpPointLight.h rpPointLight.I
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+ rpSpotLight.h rpSpotLight.I
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+ shadowAtlas.h shadowAtlas.I
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+ shadowManager.h shadowManager.I
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+ shadowSource.h shadowSource.I
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+ tagStateManager.h tagStateManager.I
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+)
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+
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+set(P3RPLIGHT_SOURCES
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+ config_rplight.cxx
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+ gpuCommand.cxx
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+ gpuCommandList.cxx
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+ iesDataset.cxx
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+ internalLightManager.cxx
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+ pssmCameraRig.cxx
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+ rpLight.cxx
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+ rpPointLight.cxx
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+ rpSpotLight.cxx
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+ shadowAtlas.cxx
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+ shadowManager.cxx
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+ shadowSource.cxx
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+ tagStateManager.cxx
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+)
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+
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+composite_sources(p3rplight P3RPLIGHT_SOURCES)
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+# STATIC, because it doesn't contain any EXPCL_ stuff
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+add_library(p3rplight STATIC ${P3RPLIGHT_HEADERS} ${P3RPLIGHT_SOURCES})
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+target_link_libraries(p3rplight p3contribbase)
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+target_interrogate(p3rplight ALL)
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+
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+if(MODULE_TYPE STREQUAL "MODULE")
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+ # Because it's STATIC (see above), we need to make it PIC so it can link into
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+ # a Python module
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+ set_target_properties(p3rplight PROPERTIES POSITION_INDEPENDENT_CODE ON)
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+endif()
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+
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+install(TARGETS p3rplight
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+ EXPORT Contrib COMPONENT Contrib
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+ DESTINATION lib
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+ RUNTIME DESTINATION bin
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+ ARCHIVE COMPONENT ContribDevel)
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+install(FILES ${P3RPLIGHT_HEADERS} COMPONENT ContribDevel DESTINATION include/panda3d)
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