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@@ -39,7 +39,8 @@ class ClientRepository(DirectObject.DirectObject):
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# This is a much better socket library, but it may be more
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# than you need for most applications; and the proxy support
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# is weak.
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- self.connectHttp = base.config.GetBool('connect-http', 1)
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+ self.directConnectHttp = base.config.GetBool('direct-connect-http', 0)
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+ self.proxyConnectHttp = base.config.GetBool('proxy-connect-http', 1)
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self.bootedIndex = None
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self.bootedText = None
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@@ -78,9 +79,18 @@ class ClientRepository(DirectObject.DirectObject):
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the return status code giving reason for failure, if it is
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known.
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"""
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+
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+ if self.hasProxy:
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+ self.connectHttp = self.proxyConnectHttp
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+ self.notify.info("Using proxy: %s" % (self.proxy.cStr()))
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+ else:
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+ self.connectHttp = self.directConnectHttp
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+ self.notify.info("Not connecting via proxy.");
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+
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self.bootedIndex = None
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self.bootedText = None
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if self.connectHttp:
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+ self.notify.info("Connecting via HTTP interface.")
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ch = self.http.makeChannel(0)
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ch.beginConnectTo(serverURL)
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ch.spawnTask(name = 'connect-to-server',
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@@ -88,6 +98,7 @@ class ClientRepository(DirectObject.DirectObject):
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extraArgs = [ch, successCallback, successArgs,
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failureCallback, failureArgs])
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else:
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+ self.notify.info("Connecting directly via NSPR interface.")
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self.qcm = QueuedConnectionManager()
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# A big old 20 second timeout.
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gameServerTimeoutMs = base.config.GetInt("game-server-timeout-ms",
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