@@ -93,7 +93,7 @@ class SoundInterval(Interval.Interval):
if (t1 < self.soundDuration) and not (self._seamlessLoop and self._soundPlaying):
base.sfxPlayer.playSfx(
self.sound, self.fLoop, 1, self.volume, t1, self.node,
- listenerNode = self.listenerNode)
+ listenerNode = self.listenerNode, cutoff = self.cutOff)
self._soundPlaying = True
self.state = CInterval.SStarted
self.currT = t