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@@ -611,6 +611,7 @@ reset() {
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_needs_tex_mat = false;
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_current_tex_gen = DCAST(TexGenAttrib, TexGenAttrib::make());
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_needs_tex_gen = false;
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+ _tex_gen_modifies_mat = false;
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_auto_antialias_mode = false;
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_render_mode = RenderModeAttrib::M_filled;
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@@ -4597,8 +4598,17 @@ finish_modify_state() {
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do_issue_texture();
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}
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+ // If one of the previously-loaded TexGen modes modified the texture
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+ // matrix, then if either state changed, we have to change both of
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+ // them now.
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+ if (_tex_gen_modifies_mat &&
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+ (_needs_tex_mat || _needs_tex_gen)) {
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+ _needs_tex_mat = true;
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+ _needs_tex_gen = true;
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+ }
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+
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// Apply the texture matrix, if needed.
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- if (_needs_tex_mat || _needs_tex_gen) {
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+ if (_needs_tex_mat) {
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_needs_tex_mat = false;
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int num_stages = _current_texture->get_num_on_stages();
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@@ -4642,6 +4652,8 @@ finish_modify_state() {
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static const float t_data[4] = { 0, 1, 0, 0 };
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static const float r_data[4] = { 0, 0, 1, 0 };
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static const float q_data[4] = { 0, 0, 0, 1 };
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+
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+ _tex_gen_modifies_mat = false;
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for (int i = 0; i < num_stages; i++) {
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TextureStage *stage = _current_texture->get_on_stage(i);
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@@ -4685,7 +4697,7 @@ finish_modify_state() {
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// Now we need to reset the texture matrix next time
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// around to undo this.
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- _needs_tex_mat = true;
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+ _tex_gen_modifies_mat = true;
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}
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GLP(TexGeni)(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
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@@ -4723,7 +4735,7 @@ finish_modify_state() {
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// Now we need to reset the texture matrix next time
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// around to undo this.
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- _needs_tex_mat = true;
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+ _tex_gen_modifies_mat = true;
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}
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GLP(TexGeni)(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP);
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