|
|
@@ -60,7 +60,7 @@ int compress_chan_quality = config_chan.GetInt("compress-chan-quality", 95);
|
|
|
// even if the decompression code is available. The only reason you
|
|
|
// might want to do this would be to speed load time when you don't
|
|
|
// care about what the animation looks like.
|
|
|
-bool read_compressed = config_chan.GetBool("read-compressed", true);
|
|
|
+bool read_compressed_channels = config_chan.GetBool("read-compressed-channels", true);
|
|
|
|
|
|
ConfigureFn(config_chan) {
|
|
|
AnimBundle::init_type();
|