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@@ -105,7 +105,6 @@ def createBounce(nodeObj, numBounces, startValues, totalTime, amplitude,
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newVec3 = Vec3(startValues)
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newVec3 = Vec3(startValues)
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newVec3.setCell(index, currBounceVal)
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newVec3.setCell(index, currBounceVal)
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- print("### newVec3 = %s" % newVec3)
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# create the right type of lerp
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# create the right type of lerp
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if ((bounceType == SX_BOUNCE) or (bounceType == SY_BOUNCE) or
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if ((bounceType == SX_BOUNCE) or (bounceType == SY_BOUNCE) or
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