|
|
@@ -50,6 +50,7 @@ class World(DirectObject):
|
|
|
props, winprops,
|
|
|
GraphicsPipe.BFRefuseWindow,
|
|
|
base.win.getGsg(), base.win)
|
|
|
+ self.buffer = LBuffer
|
|
|
|
|
|
if not LBuffer:
|
|
|
self.t = addTitle(
|
|
|
@@ -73,9 +74,10 @@ class World(DirectObject):
|
|
|
self.inst_w = addInstructions(0.12, 'W : stop/start the Walk Cycle')
|
|
|
self.inst_t = addInstructions(0.18, 'T : stop/start the Teapot')
|
|
|
self.inst_l = addInstructions(0.24, 'L : move light source far or close')
|
|
|
- self.inst_v = addInstructions(0.30, 'V: View the Depth-Texture results')
|
|
|
- self.inst_x = addInstructions(0.36, 'Left/Right Arrow : switch camera angles')
|
|
|
- self.inst_a = addInstructions(0.42, 'Something about A/Z and push bias')
|
|
|
+ self.inst_v = addInstructions(0.30, 'V : View the Depth-Texture results')
|
|
|
+ self.inst_u = addInstructions(0.36, 'U : toggle updating the shadow map')
|
|
|
+ self.inst_x = addInstructions(0.42, 'Left/Right Arrow : switch camera angles')
|
|
|
+ self.inst_a = addInstructions(0.48, 'Something about A/Z and push bias')
|
|
|
|
|
|
base.setBackgroundColor(0, 0, 0.2, 1)
|
|
|
|
|
|
@@ -120,20 +122,14 @@ class World(DirectObject):
|
|
|
self.accept("arrow_left", self.incrementCameraPosition, [-1])
|
|
|
self.accept("arrow_right", self.incrementCameraPosition, [1])
|
|
|
self.accept("p", self.toggleInterval, [self.pandaMovement])
|
|
|
- self.accept("P", self.toggleInterval, [self.pandaMovement])
|
|
|
self.accept("t", self.toggleInterval, [self.teapotMovement])
|
|
|
- self.accept("T", self.toggleInterval, [self.teapotMovement])
|
|
|
self.accept("w", self.toggleInterval, [self.pandaWalk])
|
|
|
- self.accept("W", self.toggleInterval, [self.pandaWalk])
|
|
|
self.accept("v", base.bufferViewer.toggleEnable)
|
|
|
- self.accept("V", base.bufferViewer.toggleEnable)
|
|
|
+ self.accept("u", self.toggleUpdateShadowMap)
|
|
|
self.accept("l", self.incrementLightPosition, [1])
|
|
|
- self.accept("L", self.incrementLightPosition, [1])
|
|
|
self.accept("o", base.oobe)
|
|
|
self.accept('a', self.adjustPushBias, [1.1])
|
|
|
- self.accept('A', self.adjustPushBias, [1.1])
|
|
|
self.accept('z', self.adjustPushBias, [0.9])
|
|
|
- self.accept('Z', self.adjustPushBias, [0.9])
|
|
|
|
|
|
self.LCam = base.makeCamera(LBuffer)
|
|
|
self.LCam.node().setScene(render)
|
|
|
@@ -180,6 +176,9 @@ class World(DirectObject):
|
|
|
else:
|
|
|
ival.resume()
|
|
|
|
|
|
+ def toggleUpdateShadowMap(self):
|
|
|
+ self.buffer.active = not self.buffer.active
|
|
|
+
|
|
|
def incrementCameraPosition(self, n):
|
|
|
self.cameraSelection = (self.cameraSelection + n) % 6
|
|
|
if (self.cameraSelection == 0):
|