@@ -630,7 +630,9 @@ load_light(const aiLight &light) {
plight->set_transform(TransformState::make_pos_quat_scale(pos, quat, LVecBase3(1, 1, 1)));
break; }
- case aiLightSource_AMBIENT:
+ // This is a somewhat recent addition to Assimp, so let's be kind to
+ // those that don't have an up-to-date version of Assimp.
+ case 0x4: //aiLightSource_AMBIENT:
// This is handled below.
break;