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@@ -587,7 +587,11 @@ get_nodal_point() const {
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// display region. It only has an effect on a
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// PerspectiveLens.
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//
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-// Also see set_interocular_distance(), which relates.
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+// The left eye and the right eye are each offset along
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+// the X axis by half of this distance, so that this
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+// parameter specifies the total distance between them.
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+//
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+// Also see set_convergence_distance(), which relates.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_interocular_distance(float interocular_distance) {
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@@ -615,12 +619,22 @@ get_interocular_distance() const {
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_convergence_distance
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// Access: Published
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-// Description: Sets the distance between the left and right eyes of
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-// a stereo camera. This distance is used to apply a
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-// stereo effect when the lens is rendered on a stereo
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-// display region. It only has an effect on a
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+// Description: Sets the distance between between the camera plane
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+// and the point in the distance that the left and right
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+// eyes are both looking at. This distance is used to
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+// apply a stereo effect when the lens is rendered on a
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+// stereo display region. It only has an effect on a
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// PerspectiveLens.
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//
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+// This parameter must be greater than 0, but may be as
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+// large as you like. It controls the degree to which
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+// the two eyes are directed inwards towards each other,
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+// which is a normal property of stereo vision.
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+// Normally this should be set to the distance from the
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+// camera to the area of interest in your scene. If you
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+// want to simulate parallel stereo, set this value to a
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+// very large number.
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+//
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// Also see set_interocular_distance(), which relates.
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////////////////////////////////////////////////////////////////////
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void Lens::
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