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-// Filename: physicsObjectCollection.cxx
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-// Created by: joswilso (12Jul06)
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-//
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-////////////////////////////////////////////////////////////////////
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-//
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-// PANDA 3D SOFTWARE
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-// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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-//
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-// All use of this software is subject to the terms of the Panda 3d
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-// Software license. You should have received a copy of this license
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-// along with this source code; you will also find a current copy of
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-// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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-//
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-// To contact the maintainers of this program write to
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-// [email protected] .
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-//
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-////////////////////////////////////////////////////////////////////
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-
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-#include "physicsObjectCollection.h"
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-
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-#include "indent.h"
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::Constructor
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-// Access: Published
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-// Description:
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-////////////////////////////////////////////////////////////////////
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-PhysicsObjectCollection::
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-PhysicsObjectCollection() {
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::Copy Constructor
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-// Access: Published
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-// Description:
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-////////////////////////////////////////////////////////////////////
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-PhysicsObjectCollection::
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-PhysicsObjectCollection(const PhysicsObjectCollection ©) :
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- _physics_objects(copy._physics_objects)
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-{
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::Copy Assignment Operator
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-// Access: Published
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-// Description:
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-////////////////////////////////////////////////////////////////////
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-void PhysicsObjectCollection::
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-operator = (const PhysicsObjectCollection ©) {
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- _physics_objects = copy._physics_objects;
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::add_physics_object
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-// Access: Published
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-// Description: Adds a new PhysicsObject to the collection.
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-////////////////////////////////////////////////////////////////////
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-void PhysicsObjectCollection::
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-add_physics_object(const PhysicsObject &physics_object) {
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- // If the pointer to our internal array is shared by any other
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- // PhysicsObjectCollections, we have to copy the array now so we won't
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- // inadvertently modify any of our brethren PhysicsObjectCollection
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- // objects.
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-
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- if (_physics_objects.get_ref_count() > 1) {
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- PhysicsObjects old_physics_objects = _physics_objects;
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- _physics_objects = PhysicsObjects::empty_array(0);
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- _physics_objects.v() = old_physics_objects.v();
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- }
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-
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- _physics_objects.push_back(physics_object);
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::remove_physics_object
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-// Access: Published
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-// Description: Removes the indicated PhysicsObject from the collection.
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-// Returns true if the physics_object was removed, false if it was
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-// not a member of the collection.
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-////////////////////////////////////////////////////////////////////
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-bool PhysicsObjectCollection::
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-remove_physics_object(const PhysicsObject &physics_object) {
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- int object_index = -1;
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- for (int i = 0; object_index == -1 && i < (int)_physics_objects.size(); i++) {
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- if (_physics_objects[i] == physics_object) {
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- object_index = i;
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- }
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- }
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-
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- if (object_index == -1) {
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- // The indicated physics_object was not a member of the collection.
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- return false;
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- }
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-
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- // If the pointer to our internal array is shared by any other
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- // PhysicsObjectCollections, we have to copy the array now so we won't
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- // inadvertently modify any of our brethren PhysicsObjectCollection
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- // objects.
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-
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- if (_physics_objects.get_ref_count() > 1) {
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- PhysicsObjects old_physics_objects = _physics_objects;
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- _physics_objects = PhysicsObjects::empty_array(0);
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- _physics_objects.v() = old_physics_objects.v();
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- }
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-
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- _physics_objects.erase(_physics_objects.begin() + object_index);
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- return true;
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::add_physics_objects_from
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-// Access: Published
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-// Description: Adds all the PhysicsObjects indicated in the other
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-// collection to this collection. The other
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-// physics_objects are simply appended to the end of
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-// the physics_objects in this list;
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-// duplicates are not automatically removed.
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-////////////////////////////////////////////////////////////////////
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-void PhysicsObjectCollection::
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-add_paths_from(const PhysicsObjectCollection &other) {
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- int other_num_paths = other.get_num_paths();
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- for (int i = 0; i < other_num_paths; i++) {
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- add_path(other.get_path(i));
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- }
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-}
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-
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::remove_paths_from
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-// Access: Published
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-// Description: Removes from this collection all of the PhysicsObjects
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-// listed in the other collection.
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-////////////////////////////////////////////////////////////////////
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-void PhysicsObjectCollection::
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-remove_paths_from(const PhysicsObjectCollection &other) {
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- PhysicsObjects new_paths;
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- int num_paths = get_num_paths();
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- for (int i = 0; i < num_paths; i++) {
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- PhysicsObject path = get_path(i);
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- if (!other.has_path(path)) {
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- new_paths.push_back(path);
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- }
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- }
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- _physics_objects = new_paths;
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::remove_duplicate_paths
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-// Access: Published
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-// Description: Removes any duplicate entries of the same PhysicsObjects
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-// on this collection. If a PhysicsObject appears multiple
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-// times, the first appearance is retained; subsequent
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-// appearances are removed.
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-////////////////////////////////////////////////////////////////////
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-void PhysicsObjectCollection::
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-remove_duplicate_paths() {
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- PhysicsObjects new_paths;
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-
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- int num_paths = get_num_paths();
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- for (int i = 0; i < num_paths; i++) {
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- PhysicsObject path = get_path(i);
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- bool duplicated = false;
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-
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- for (int j = 0; j < i && !duplicated; j++) {
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- duplicated = (path == get_path(j));
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- }
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-
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- if (!duplicated) {
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- new_paths.push_back(path);
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- }
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- }
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-
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- _physics_objects = new_paths;
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::has_path
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-// Access: Published
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-// Description: Returns true if the indicated PhysicsObject appears in
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-// this collection, false otherwise.
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-////////////////////////////////////////////////////////////////////
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-bool PhysicsObjectCollection::
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-has_path(const PhysicsObject &path) const {
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- for (int i = 0; i < get_num_paths(); i++) {
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- if (path == get_path(i)) {
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- return true;
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- }
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- }
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- return false;
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::clear
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-// Access: Published
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-// Description: Removes all PhysicsObjects from the collection.
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-////////////////////////////////////////////////////////////////////
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-void PhysicsObjectCollection::
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-clear() {
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- _physics_objects.clear();
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::is_empty
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-// Access: Published
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-// Description: Returns true if there are no PhysicsObjects in the
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-// collection, false otherwise.
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-////////////////////////////////////////////////////////////////////
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-bool PhysicsObjectCollection::
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-is_empty() const {
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- return _physics_objects.empty();
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::get_num_paths
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-// Access: Published
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-// Description: Returns the number of PhysicsObjects in the collection.
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-////////////////////////////////////////////////////////////////////
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-int PhysicsObjectCollection::
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-get_num_paths() const {
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- return _physics_objects.size();
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::get_path
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-// Access: Published
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-// Description: Returns the nth PhysicsObject in the collection.
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-////////////////////////////////////////////////////////////////////
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-PhysicsObject PhysicsObjectCollection::
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-get_path(int index) const {
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- nassertr(index >= 0 && index < (int)_physics_objects.size(), PhysicsObject());
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-
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- return _physics_objects[index];
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::operator []
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-// Access: Published
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-// Description: Returns the nth PhysicsObject in the collection. This is
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-// the same as get_path(), but it may be a more
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-// convenient way to access it.
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-////////////////////////////////////////////////////////////////////
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-PhysicsObject PhysicsObjectCollection::
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-operator [] (int index) const {
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- nassertr(index >= 0 && index < (int)_physics_objects.size(), PhysicsObject());
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-
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- return _physics_objects[index];
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::output
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-// Access: Published
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-// Description: Writes a brief one-line description of the
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-// PhysicsObjectCollection to the indicated output stream.
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-////////////////////////////////////////////////////////////////////
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-void PhysicsObjectCollection::
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-output(ostream &out) const {
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- if (get_num_paths() == 1) {
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- out << "1 PhysicsObject";
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- } else {
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- out << get_num_paths() << " PhysicsObjects";
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- }
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: PhysicsObjectCollection::write
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-// Access: Published
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-// Description: Writes a complete multi-line description of the
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-// PhysicsObjectCollection to the indicated output stream.
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-////////////////////////////////////////////////////////////////////
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-void PhysicsObjectCollection::
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-write(ostream &out, int indent_level) const {
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- for (int i = 0; i < get_num_paths(); i++) {
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- indent(out, indent_level) << get_path(i) << "\n";
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- }
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-}
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