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@@ -0,0 +1,89 @@
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+<CoordinateSystem> { Z-Up }
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+
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+<Texture> noise {
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+ "maps/noise.rgb"
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+}
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+
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+<VertexPool> box {
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+ <Vertex> 1 {
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+ 0 1 1
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+ <UV> { 1 1 }
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+ }
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+ <Vertex> 2 {
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+ 1 1 1
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+ <UV> { 0 1 }
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+ }
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+ <Vertex> 3 {
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+ 0 0 1
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+ <UV> { 0 1 }
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+ }
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+ <Vertex> 4 {
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+ 1 0 1
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+ <UV> { 1 1 }
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+ }
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+ <Vertex> 5 {
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+ 0 1 0
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+ <UV> { 1 0 }
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+ }
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+ <Vertex> 6 {
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+ 1 1 0
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+ <UV> { 0 0 }
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+ }
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+ <Vertex> 7 {
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+ 0 0 0
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+ <UV> { 0 0 }
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+ }
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+ <Vertex> 8 {
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+ 1 0 0
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+ <UV> { 1 0 }
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+ }
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+ <Vertex> 9 {
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+ 0 1 1
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+ <UV> { 0 0 }
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+ }
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+ <Vertex> 10 {
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+ 1 1 1
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+ <UV> { 1 0 }
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+ }
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+ <Vertex> 11 {
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+ 0 1 0
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+ <UV> { 0 1 }
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+ }
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+ <Vertex> 12 {
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+ 1 1 0
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+ <UV> { 1 1 }
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+ }
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+}
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+<Group> box {
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+ <Polygon> {
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+ <TRef> { noise }
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+ <Normal> { 0 -1 0 }
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+ <VertexRef> { 3 7 8 4 <Ref> { box } }
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+ }
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+ <Polygon> {
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+ <TRef> { noise }
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+ <Normal> { 0 1 0 }
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+ <VertexRef> { 2 6 5 1 <Ref> { box } }
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+ }
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+ <Polygon> {
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+ <TRef> { noise }
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+ <Normal> { -1 0 0 }
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+ <VertexRef> { 1 5 7 3 <Ref> { box } }
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+ }
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+ <Polygon> {
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+ <TRef> { noise }
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+ <Normal> { 1 0 0 }
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+ <VertexRef> { 4 8 6 2 <Ref> { box } }
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+ }
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+ <Polygon> {
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+ <TRef> { noise }
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+ <Normal> { 0 0 1 }
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+ <VertexRef> { 9 3 4 10 <Ref> { box } }
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+ }
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+ <Polygon> {
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+ <TRef> { noise }
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+ <Normal> { 0 0 -1 }
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+ <VertexRef> { 7 11 12 8 <Ref> { box } }
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+ }
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+}
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+
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