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@@ -714,6 +714,7 @@ make_texture_layer(const NodePath &render,
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case TextureStage::M_height:
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case TextureStage::M_selector:
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case TextureStage::M_normal_gloss:
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+ case TextureStage::M_emission:
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// Don't know what to do with these funny modes. We should probably raise
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// an exception or something. Fall through for now.
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