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@@ -131,6 +131,9 @@ class CommonFilters:
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if (len(configuration) == 0):
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return
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+ if not self.manager.win.gsg.getSupportsBasicShaders():
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+ return False
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+
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auxbits = 0
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needtex = set(["color"])
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needtexcoord = set(["color"])
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@@ -338,7 +341,10 @@ class CommonFilters:
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text += " o_color = float4(1, 1, 1, 1) - o_color;\n"
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text += "}\n"
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- self.finalQuad.setShader(Shader.make(text, Shader.SL_Cg))
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+ shader = Shader.make(text, Shader.SL_Cg)
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+ if not shader:
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+ return False
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+ self.finalQuad.setShader(shader)
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for tex in self.textures:
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self.finalQuad.setShaderInput("tx"+tex, self.textures[tex])
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