@@ -373,7 +373,7 @@ read_surface_color(MayaShader *shader, MObject color, bool trans) {
shader->_blend_type = MayaShader::BT_modulate;
}
- maya_cat.info() << "blendMode used " << blendName << endl;
+ maya_cat.info() << layered_fn.name() << ": blendMode used " << blendName << endl;
maya_cat.spam() << "*** END doIt... ***" << endl;
maya_cat.debug() << "number of connections: " << color_pa.length() << endl;