@@ -39,7 +39,7 @@ OsMesaGraphicsBuffer(GraphicsPipe *pipe,
GraphicsBuffer(pipe, name, fb_prop, win_prop, flags, gsg, host)
{
_type = GL_UNSIGNED_BYTE;
- _draw_buffer_type = RenderBuffer::T_front;
+ _screenshot_buffer_type = _draw_buffer_type;
}
////////////////////////////////////////////////////////////////////
@@ -90,8 +90,6 @@ make_output(const string &name,
if (!_is_valid) {
return NULL;
-
- // First thing to try: an OsMesaGraphicsBuffer
if (retry == 0) {
if ((!support_render_texture)||
@@ -102,7 +100,13 @@ make_output(const string &name,
((flags&BF_rtt_cumulative)!=0)) {
- return new OsMesaGraphicsBuffer(this, name, fb_prop, win_prop,
+
+ // We know that OsMesa windows only support single buffering. So
+ // don't bother asking for more than that.
+ FrameBufferProperties fb_prop2 = fb_prop;
+ fb_prop2.set_back_buffers(0);
+ return new OsMesaGraphicsBuffer(this, name, fb_prop2, win_prop,
flags, gsg, host);