|
|
@@ -405,11 +405,11 @@ void ShaderTerrainMesh::do_create_chunk_geom() {
|
|
|
|
|
|
// Vary triangle scheme on each uneven quad
|
|
|
if (stm_use_hexagonal_layout && (x + y) % 2 == 0 ) {
|
|
|
- triangles->add_vertices(tl, tr, bl);
|
|
|
- triangles->add_vertices(bl, tr, br);
|
|
|
- } else {
|
|
|
triangles->add_vertices(tl, tr, br);
|
|
|
triangles->add_vertices(tl, br, bl);
|
|
|
+ } else {
|
|
|
+ triangles->add_vertices(tl, tr, bl);
|
|
|
+ triangles->add_vertices(bl, tr, br);
|
|
|
}
|
|
|
}
|
|
|
}
|