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@@ -239,6 +239,29 @@ void AtExitFn() {
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DestroyAllWindows(true);
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}
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+////////////////////////////////////////////////////////////////////
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+// Function: wdxGraphicsWindow::set_window_handle
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+// Access: Public
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+// Description: This is called on the object once the actual Window
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+// has been created. It gives the window handle of the
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+// created window so the wdxGraphicsWindow object can
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+// perform any additional initialization based on this.
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+////////////////////////////////////////////////////////////////////
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+void wdxGraphicsWindow::
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+set_window_handle(HWND hwnd) {
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+ // Tell the associated dxGSG about the window handle.
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+ _dxgsg->scrn.hWnd = hwnd;
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+
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+ // Determine the initial open status of the IME.
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+ _ime_open = false;
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+ _ime_active = false;
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+ HIMC hIMC = ImmGetContext(hwnd);
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+ if (hIMC != 0) {
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+ _ime_open = (ImmGetOpenStatus(hIMC) != 0);
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+ ImmReleaseContext(hwnd, hIMC);
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+ }
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+}
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+
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////////////////////////////////////////////////////////////////////
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// Function: static_window_proc
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// Access:
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@@ -365,65 +388,162 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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set_cursor_visibility(true);
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break;
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}
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-
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- #if 0
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- case WM_SYSCHAR:
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- case WM_CHAR: // shouldnt receive WM_CHAR unless WM_KEYDOWN stops returning 0 and passes on to DefWindProc
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- break;
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- #endif
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-
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+
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+ case WM_IME_NOTIFY:
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+ if (wparam == IMN_SETOPENSTATUS) {
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+ HIMC hIMC = ImmGetContext(hwnd);
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+ nassertr(hIMC != 0, 0);
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+ _ime_open = (ImmGetOpenStatus(hIMC) != 0);
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+ if (!_ime_open) {
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+ _ime_active = false; // Sanity enforcement.
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+ }
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+ ImmReleaseContext(hwnd, hIMC);
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+ }
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+ break;
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+
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+ case WM_IME_STARTCOMPOSITION:
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+ // In case we're running fullscreen mode, we have to turn on
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+ // explicit DX support for overlay windows now, so we'll be able
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+ // to see the IME window.
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+ _dxgsg->support_overlay_window(true);
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+ _ime_active = true;
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+ break;
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+
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+ case WM_IME_ENDCOMPOSITION:
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+ // Turn off the support for overlay windows, since we're done
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+ // with the IME window for now and it just slows things down.
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+ _dxgsg->support_overlay_window(false);
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+ _ime_active = false;
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+ break;
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+
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+ case WM_IME_COMPOSITION:
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+ if (lparam & GCS_RESULTSTR) {
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+ if (!_input_devices.empty()) {
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+ HIMC hIMC = ImmGetContext(hwnd);
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+ nassertr(hIMC != 0, 0);
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+
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+ static const int max_ime_result = 128;
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+ static char ime_result[max_ime_result];
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+
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+ if (_ime_composition_w) {
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+ // Since ImmGetCompositionStringA() doesn't seem to work
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+ // for Win2000 (it always returns question mark
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+ // characters), we have to use ImmGetCompositionStringW()
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+ // on this OS. This is actually the easier of the two
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+ // functions to use.
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+
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+ DWORD result_size =
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+ ImmGetCompositionStringW(hIMC, GCS_RESULTSTR,
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+ ime_result, max_ime_result);
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+
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+ // Add this string into the text buffer of the application.
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+
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+ // ImmGetCompositionStringW() returns a string, but it's
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+ // filled in with wstring data: every two characters defines a
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+ // 16-bit unicode char. The docs aren't clear on the
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+ // endianness of this. I guess it's safe to assume all Win32
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+ // machines are little-endian.
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+ for (DWORD i = 0; i < result_size; i += 2) {
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+ int result =
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+ ((int)(unsigned char)ime_result[i + 1] << 8) |
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+ (unsigned char)ime_result[i];
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+ _input_devices[0].keystroke(result);
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+ }
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+ } else {
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+ // On the other hand, ImmGetCompositionStringW() doesn't
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+ // work on Win95 or Win98; for these OS's we must use
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+ // ImmGetCompositionStringA().
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+ DWORD result_size =
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+ ImmGetCompositionStringA(hIMC, GCS_RESULTSTR,
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+ ime_result, max_ime_result);
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+
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+ // ImmGetCompositionStringA() returns an encoded ANSI
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+ // string, which we now have to map to wide-character
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+ // Unicode.
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+ static const int max_wide_result = 128;
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+ static wchar_t wide_result[max_wide_result];
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+
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+ int wide_size =
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+ MultiByteToWideChar(CP_ACP, 0,
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+ ime_result, result_size,
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+ wide_result, max_wide_result);
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+ if (wide_size == 0) {
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+ PrintErrorMessage(LAST_ERROR);
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+ }
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+ for (int i = 0; i < wide_size; i++) {
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+ _input_devices[0].keystroke(wide_result[i]);
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+ }
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+ }
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+
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+ ImmReleaseContext(hwnd, hIMC);
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+ }
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+ return 0;
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+ }
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+ break;
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+
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+ case WM_CHAR:
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+ // Ignore WM_CHAR messages if we have the IME open, since
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+ // everything will come in through WM_IME_COMPOSITION. (It's
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+ // supposed to come in through WM_CHAR, too, but there seems to
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+ // be a bug in Win2000 in that it only sends question mark
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+ // characters through here.)
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+ if (!_ime_open && !_input_devices.empty()) {
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+ _input_devices[0].keystroke(wparam);
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+ }
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+ break;
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+
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case WM_SYSKEYDOWN:
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+ // want to use defwindproc on Alt syskey so Alt-F4 works, etc
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+ // but do want to bypass defwindproc F10 behavior (it activates
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+ // the main menu, but we have none)
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+ if (wparam == VK_F10) {
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+ return 0;
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+ }
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+ break;
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+
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case WM_KEYDOWN: {
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-
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- POINT point;
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-
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- GetCursorPos(&point);
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- ScreenToClient(hwnd, &point);
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-
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- #ifdef NDEBUG
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- handle_keypress(lookup_key(wparam), point.x, point.y);
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- #else
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- // handle Cntrl-V paste from clipboard
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- if(!((wparam=='V') && (GetKeyState(VK_CONTROL) < 0))) {
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- handle_keypress(lookup_key(wparam), point.x, point.y);
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- } else {
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- HGLOBAL hglb;
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- char *lptstr;
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-
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- if (!IsClipboardFormatAvailable(CF_TEXT))
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- return 0;
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+ POINT point;
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+
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+ GetCursorPos(&point);
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+ ScreenToClient(hwnd, &point);
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+ handle_keypress(lookup_key(wparam), point.x, point.y);
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+
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+ // Handle Cntrl-V paste from clipboard. Is there a better way
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+ // to detect this hotkey?
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+ if ((wparam=='V') && (GetKeyState(VK_CONTROL) < 0) &&
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+ !_input_devices.empty()) {
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+ HGLOBAL hglb;
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+ char *lptstr;
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+
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+ if (!IsClipboardFormatAvailable(CF_TEXT))
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+ return 0;
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+
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+ if (!OpenClipboard(NULL))
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+ return 0;
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- if (!OpenClipboard(NULL))
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- return 0;
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-
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- hglb = GetClipboardData(CF_TEXT);
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- if (hglb!=NULL) {
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- lptstr = (char *) GlobalLock(hglb);
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- if(lptstr != NULL) {
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- char *pChar;
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- for(pChar=lptstr;*pChar!=NULL;pChar++) {
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- handle_keypress(KeyboardButton::ascii_key((uchar)*pChar), point.x, point.y);
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- }
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- GlobalUnlock(hglb);
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- }
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+ // Maybe we should support CF_UNICODETEXT if it is available
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+ // too?
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+ hglb = GetClipboardData(CF_TEXT);
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+ if (hglb!=NULL) {
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+ lptstr = (char *) GlobalLock(hglb);
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+ if (lptstr != NULL) {
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+ char *pChar;
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+ for(pChar=lptstr;*pChar!=NULL;pChar++) {
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+ _input_devices[0].keystroke((uchar)*pChar);
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}
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- CloseClipboard();
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+ GlobalUnlock(hglb);
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+ }
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}
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- #endif
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- // want to use defwindproc on Alt syskey so Alt-F4 works, etc
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- // but do want to bypass defwindproc F10 behavior (it activates the
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- // main menu, but we have none)
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- if((msg==WM_SYSKEYDOWN)&&(wparam!=VK_F10))
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- break;
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- else return 0;
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+ CloseClipboard();
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+ }
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+ break;
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}
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-
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+
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case WM_SYSKEYUP:
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- case WM_KEYUP: {
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- handle_keyrelease(lookup_key(wparam));
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- return 0;
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- }
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-
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+ case WM_KEYUP:
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+ handle_keyrelease(lookup_key(wparam));
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+ break;
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+
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case WM_LBUTTONDOWN:
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button = 0;
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case WM_MBUTTONDOWN:
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@@ -938,6 +1058,7 @@ void wdxGraphicsWindow::reactivate_window(void) {
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// Description:
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////////////////////////////////////////////////////////////////////
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wdxGraphicsWindow::wdxGraphicsWindow(GraphicsPipe* pipe) : GraphicsWindow(pipe) {
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+ _ime_active = false;
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_pParentWindowGroup=NULL;
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_pParentWindowGroup=new wdxGraphicsWindowGroup(this);
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}
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@@ -949,6 +1070,7 @@ wdxGraphicsWindow::wdxGraphicsWindow(GraphicsPipe* pipe) : GraphicsWindow(pipe)
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////////////////////////////////////////////////////////////////////
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wdxGraphicsWindow::wdxGraphicsWindow(GraphicsPipe* pipe, const GraphicsWindow::Properties& props)
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: GraphicsWindow(pipe, props) {
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+ _ime_open = false;
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_pParentWindowGroup=NULL;
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_pParentWindowGroup=new wdxGraphicsWindowGroup(this);
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}
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@@ -1194,7 +1316,7 @@ void wdxGraphicsWindowGroup::CreateWindows(void) {
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exit(1);
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}
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- _windows[devnum]->_dxgsg->scrn.hWnd = hWin;
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+ _windows[devnum]->set_window_handle(hWin);
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_windows[devnum]->_dxgsg->scrn.pProps = &_windows[devnum]->_props;
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if(devnum==0)
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@@ -1229,7 +1351,7 @@ void wdxGraphicsWindowGroup::CreateWindows(void) {
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window_style,
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win_rect.left, win_rect.top, win_rect.right-win_rect.left,win_rect.bottom-win_rect.top,
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NULL, NULL, hProgramInstance, 0);
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- _windows[0]->_dxgsg->scrn.hWnd = _hParentWindow;
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+ _windows[0]->set_window_handle(_hParentWindow);
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}
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if(_hParentWindow==NULL) {
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@@ -1294,6 +1416,20 @@ void wdxGraphicsWindow::config_window(wdxGraphicsWindowGroup *pParentGroup) {
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}
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_dxgsg = DCAST(DXGraphicsStateGuardian, _gsg);
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_dxgsg->scrn.bIsDX81 = pParentGroup->_bIsDX81;
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+
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+ // Check the version of the OS we are running. If we are running
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+ // win2000, we must use ImmGetCompositionStringW() to report the
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+ // characters returned by the IME, since WM_CHAR and
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+ // ImmGetCompositionStringA() both just return question marks.
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+ // However, this function doesn't work for Win98; on this OS, we
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+ // have to use ImmGetCompositionStringA() instead, which returns an
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+ // encoded string in shift-jis (which we then have to decode).
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+
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+ // For now, this is user-configurable, to allow testing of this code
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+ // on both OS's. After we verify that truth of the above claim, we
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+ // should base this decision on GetVersionEx() or maybe
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+ // VerifyVersionInfo().
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+ _ime_composition_w = ime_composition_w;
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}
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void wdxGraphicsWindow::finish_window_setup(void) {
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@@ -2705,15 +2841,25 @@ TypeHandle wdxGraphicsWindow::get_type(void) const {
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////////////////////////////////////////////////////////////////////
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ButtonHandle wdxGraphicsWindow::
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lookup_key(WPARAM wparam) const {
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+ // First, check for a few buttons that we filter out when the IME
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+ // window is open.
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+ if (!_ime_active) {
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+ switch(wparam) {
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+ case VK_BACK: return KeyboardButton::backspace();
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+ case VK_DELETE: return KeyboardButton::del();
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+ case VK_ESCAPE: return KeyboardButton::escape();
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+ case VK_SPACE: return KeyboardButton::space();
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+ case VK_UP: return KeyboardButton::up();
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+ case VK_DOWN: return KeyboardButton::down();
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+ case VK_LEFT: return KeyboardButton::left();
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+ case VK_RIGHT: return KeyboardButton::right();
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+ }
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+ }
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+
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+ // Now check for the rest of the buttons, including the ones that
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+ // we allow through even when the IME window is open.
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switch(wparam) {
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- case VK_BACK: return KeyboardButton::backspace();
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case VK_TAB: return KeyboardButton::tab();
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- case VK_ESCAPE: return KeyboardButton::escape();
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- case VK_SPACE: return KeyboardButton::space();
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- case VK_UP: return KeyboardButton::up();
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- case VK_DOWN: return KeyboardButton::down();
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- case VK_LEFT: return KeyboardButton::left();
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- case VK_RIGHT: return KeyboardButton::right();
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case VK_PRIOR: return KeyboardButton::page_up();
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case VK_NEXT: return KeyboardButton::page_down();
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case VK_HOME: return KeyboardButton::home();
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@@ -2731,7 +2877,6 @@ lookup_key(WPARAM wparam) const {
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case VK_F11: return KeyboardButton::f11();
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case VK_F12: return KeyboardButton::f12();
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case VK_INSERT: return KeyboardButton::insert();
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- case VK_DELETE: return KeyboardButton::del();
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case VK_CAPITAL: return KeyboardButton::caps_lock();
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case VK_NUMLOCK: return KeyboardButton::num_lock();
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case VK_SCROLL: return KeyboardButton::scroll_lock();
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@@ -2755,44 +2900,21 @@ lookup_key(WPARAM wparam) const {
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default:
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int key = MapVirtualKey(wparam, 2);
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- if(isascii(key) && key != 0) {
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- bool bCapsLockDown=((GetKeyState(VK_CAPITAL) & 0x1)!=0);
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- bool bShiftUp = (GetKeyState(VK_SHIFT) >= 0);
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- if(bShiftUp) {
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- if(bCapsLockDown)
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- key = toupper(key);
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- else key = tolower(key);
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- } else {
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- switch(key) {
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- // these keys are unaffected by capslock
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- case '1': key = '!'; break;
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- case '2': key = '@'; break;
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- case '3': key = '#'; break;
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- case '4': key = '$'; break;
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- case '5': key = '%'; break;
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- case '6': key = '^'; break;
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- case '7': key = '&'; break;
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- case '8': key = '*'; break;
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- case '9': key = '('; break;
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- case '0': key = ')'; break;
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- case '-': key = '_'; break;
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- case '=': key = '+'; break;
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- case ',': key = '<'; break;
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- case '.': key = '>'; break;
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- case '/': key = '?'; break;
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- case ';': key = ':'; break;
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- case '\'': key = '"'; break;
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- case '[': key = '{'; break;
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- case ']': key = '}'; break;
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- case '\\': key = '|'; break;
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- case '`': key = '~'; break;
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- default:
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- if(bCapsLockDown)
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- key = tolower(key);
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- else key = toupper(key);
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- }
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- }
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- return KeyboardButton::ascii_key((uchar)key);
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+ if (isascii(key) && key != 0) {
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+ // We used to try to remap lowercase to uppercase keys
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+ // here based on the state of the shift and/or caps lock
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+ // keys. But that's a mistake, and doesn't allow for
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+ // international or user-defined keyboards; let Windows
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+ // do that mapping.
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+
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+ // Nowadays, we make a distinction between a "button"
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+ // and a "keystroke". A button corresponds to a
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+ // physical button on the keyboard and has a down and up
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+ // event associated. A keystroke may or may not
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+ // correspond to a physical button, but will be some
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+ // Unicode character and will not have a corresponding
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+ // up event.
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+ return KeyboardButton::ascii_key(tolower(key));
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}
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break;
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}
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@@ -3095,6 +3217,7 @@ make_windows(GraphicsPipe *pipe,int num_windows,GraphicsWindow::Properties *WinP
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wdxGraphicsWindow::wdxGraphicsWindow(GraphicsPipe* pipe, const GraphicsWindow::Properties &props, wdxGraphicsWindowGroup *pParentGroup)
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: GraphicsWindow(pipe, props) {
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_pParentWindowGroup=pParentGroup;
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+ _ime_open = false;
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// just call the GraphicsWindow constructor, have to hold off rest of init
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}
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