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@@ -434,11 +434,6 @@ end_frame(Thread *current_thread) {
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// Evict any textures that exceed our texture memory.
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// Evict any textures that exceed our texture memory.
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_textures_lru.begin_epoch();
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_textures_lru.begin_epoch();
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-
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- // Clear these pointers so we don't have floating pointers between
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- // frames.
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- _current_frame_buffer = NULL;
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- _c->zb = NULL;
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}
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}
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