Browse Source

FadeLOD and Polylight improved

Shalin Shodhan 21 years ago
parent
commit
4a938d6085

+ 3 - 0
panda/src/pgraph/Sources.pp

@@ -41,6 +41,7 @@
     depthWriteAttrib.I depthWriteAttrib.h \
     depthWriteAttrib.I depthWriteAttrib.h \
     directionalLight.I directionalLight.h \
     directionalLight.I directionalLight.h \
     drawCullHandler.I drawCullHandler.h \
     drawCullHandler.I drawCullHandler.h \
+    fadeLodNode.I fadeLodNode.h \
     findApproxLevelEntry.I findApproxLevelEntry.h \
     findApproxLevelEntry.I findApproxLevelEntry.h \
     findApproxPath.I findApproxPath.h \
     findApproxPath.I findApproxPath.h \
     fog.I fog.h \
     fog.I fog.h \
@@ -128,6 +129,7 @@
     depthWriteAttrib.cxx \
     depthWriteAttrib.cxx \
     directionalLight.cxx \
     directionalLight.cxx \
     drawCullHandler.cxx \
     drawCullHandler.cxx \
+    fadeLodNode.cxx \
     findApproxLevelEntry.cxx \
     findApproxLevelEntry.cxx \
     findApproxPath.cxx \
     findApproxPath.cxx \
     fog.cxx \
     fog.cxx \
@@ -214,6 +216,7 @@
     depthWriteAttrib.I depthWriteAttrib.h \
     depthWriteAttrib.I depthWriteAttrib.h \
     directionalLight.I directionalLight.h \
     directionalLight.I directionalLight.h \
     drawCullHandler.I drawCullHandler.h \
     drawCullHandler.I drawCullHandler.h \
+    fadeLodNode.I fadeLodNode.h \
     fog.I fog.h \
     fog.I fog.h \
     fogAttrib.I fogAttrib.h \
     fogAttrib.I fogAttrib.h \
     geomNode.I geomNode.h \
     geomNode.I geomNode.h \

+ 2 - 0
panda/src/pgraph/config_pgraph.cxx

@@ -42,6 +42,7 @@
 #include "depthTestAttrib.h"
 #include "depthTestAttrib.h"
 #include "depthWriteAttrib.h"
 #include "depthWriteAttrib.h"
 #include "directionalLight.h"
 #include "directionalLight.h"
+#include "fadeLodNode.h"
 #include "fog.h"
 #include "fog.h"
 #include "fogAttrib.h"
 #include "fogAttrib.h"
 #include "geomNode.h"
 #include "geomNode.h"
@@ -192,6 +193,7 @@ init_libpgraph() {
   DepthTestAttrib::init_type();
   DepthTestAttrib::init_type();
   DepthWriteAttrib::init_type();
   DepthWriteAttrib::init_type();
   DirectionalLight::init_type();
   DirectionalLight::init_type();
+  FadeLODNode::init_type();
   Fog::init_type();
   Fog::init_type();
   FogAttrib::init_type();
   FogAttrib::init_type();
   GeomNode::init_type();
   GeomNode::init_type();

+ 202 - 0
panda/src/pgraph/fadeLodNode.I

@@ -0,0 +1,202 @@
+// Filename: fadelodNode.I
+// Created by:  sshodhan (14Jun04)
+//
+////////////////////////////////////////////////////////////////////
+//
+// PANDA 3D SOFTWARE
+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
+//
+// All use of this software is subject to the terms of the Panda 3d
+// Software license.  You should have received a copy of this license
+// along with this source code; you will also find a current copy of
+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
+//
+// To contact the maintainers of this program write to
+// [email protected] .
+//
+////////////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::CData::Constructor
+//       Access: Public
+//  Description:
+////////////////////////////////////////////////////////////////////
+INLINE FadeLODNode::CData::
+CData() {
+  _fade_time = 1.0;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::CData::Copy Constructor
+//       Access: Public
+//  Description:
+////////////////////////////////////////////////////////////////////
+INLINE FadeLODNode::CData::
+CData(const FadeLODNode::CData &copy) :
+  _lod(copy._lod) {
+  _fade_time = copy._fade_time;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::Constructor
+//       Access: Published
+//  Description:
+////////////////////////////////////////////////////////////////////
+INLINE FadeLODNode::
+FadeLODNode(const string &name) :
+  PandaNode(name) {
+  _fade_mode = false;
+  _previous_child = 0;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::Copy Constructor
+//       Access: Protected
+//  Description:
+////////////////////////////////////////////////////////////////////
+INLINE FadeLODNode::
+FadeLODNode(const FadeLODNode &copy) :
+  PandaNode(copy),
+  _cycler(copy._cycler) {
+  _fade_mode = copy._fade_mode;
+  _previous_child = copy._previous_child;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::add_switch
+//       Access: Published
+//  Description: Adds a switch range to the FadeLODNode.  This implies
+//               that the corresponding child node has been parented
+//               to the node.
+//
+//               The sense of in vs. out distances is as if the object
+//               were coming towards you from far away: it switches
+//               "in" at the far distance, and switches "out" at the
+//               close distance.  Thus, "in" should be larger than
+//               "out".
+////////////////////////////////////////////////////////////////////
+INLINE void FadeLODNode::
+add_switch(float in, float out) {
+  CDWriter cdata(_cycler);
+  cdata->_lod._switch_vector.push_back(LODSwitch(in, out));
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::set_switch
+//       Access: Published
+//  Description: Changes the switching range of a particular child of
+//               the LODNode.  See add_switch().
+////////////////////////////////////////////////////////////////////
+INLINE bool FadeLODNode::
+set_switch(int index, float in, float out) {
+  CDWriter cdata(_cycler);
+  nassertr(index >= 0 && index < (int)cdata->_lod._switch_vector.size(), false);
+  cdata->_lod._switch_vector[index].set_range(in, out);
+  return true;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::clear_switches
+//       Access: Published
+//  Description: Removes the set of switching ranges for the LODNode,
+//               presumably in conjunction with removing all of its
+//               children.  See add_switch().
+////////////////////////////////////////////////////////////////////
+INLINE void FadeLODNode::
+clear_switches(void) {
+  CDWriter cdata(_cycler);
+  cdata->_lod._switch_vector.erase(cdata->_lod._switch_vector.begin(),
+                                   cdata->_lod._switch_vector.end());
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::get_num_switches
+//       Access: Published
+//  Description: Returns the number of switch ranges added to the
+//               LODNode.  This should correspond to the number of
+//               children of the node in order for the FadeLODNode to
+//               function correctly.
+////////////////////////////////////////////////////////////////////
+INLINE int FadeLODNode::
+get_num_switches() const {
+  CDReader cdata(_cycler);
+  return cdata->_lod._switch_vector.size();
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::get_in
+//       Access: Published
+//  Description: Returns the "in" distance of the indicated switch
+//               range.  This should be larger than the "out" distance
+//               of the same range.
+////////////////////////////////////////////////////////////////////
+INLINE float FadeLODNode::
+get_in(int index) const {
+  CDReader cdata(_cycler);
+  nassertr(index >= 0 && index < (int)cdata->_lod._switch_vector.size(), 0.0);
+  return cdata->_lod._switch_vector[index].get_in();
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::get_out
+//       Access: Published
+//  Description: Returns the "out" distance of the indicated switch
+//               range.  This should be smaller than the "in" distance
+//               of the same range.
+////////////////////////////////////////////////////////////////////
+INLINE float FadeLODNode::
+get_out(int index) const {
+  CDReader cdata(_cycler);
+  nassertr(index >= 0 && index < (int)cdata->_lod._switch_vector.size(), 0.0);
+  return cdata->_lod._switch_vector[index].get_out();
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::set_center
+//       Access: Published
+//  Description: Specifies the center of the LOD.  This is the point
+//               that is compared to the camera (in camera space) to
+//               determine the particular LOD that should be chosen.
+////////////////////////////////////////////////////////////////////
+INLINE void FadeLODNode::
+set_center(const LPoint3f &center) {
+  CDWriter cdata(_cycler);
+  cdata->_lod._center = center;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::get_center
+//       Access: Published
+//  Description: Returns the center of the LOD.  This is the point
+//               that is compared to the camera (in camera space) to
+//               determine the particular LOD that should be chosen.
+////////////////////////////////////////////////////////////////////
+INLINE const LPoint3f &FadeLODNode::
+get_center() const {
+  CDReader cdata(_cycler);
+  return cdata->_lod._center;
+}
+
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::set_fade_time
+//       Access: Published
+//  Description: set the time taken to complete an LOD switch
+////////////////////////////////////////////////////////////////////
+INLINE FadeLODNode::
+set_fade_time(float t) {
+  CDWriter cdata(_cycler);
+  cdata->_fade_time = t;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::get_fade_time
+//       Access: Published
+//  Description: get the time taken to complete an LOD switch
+////////////////////////////////////////////////////////////////////
+INLINE float FadeLODNode::
+get_fade_time() const {
+  CDReader cdata(_cycler);
+  return cdata->_fade_time;
+}
+

+ 306 - 0
panda/src/pgraph/fadeLodNode.cxx

@@ -0,0 +1,306 @@
+// Filename: fadeLodNode.cxx
+// Created by:  sshodhan (14Jun04)
+//
+////////////////////////////////////////////////////////////////////
+//
+// PANDA 3D SOFTWARE
+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
+//
+// All use of this software is subject to the terms of the Panda 3d
+// Software license.  You should have received a copy of this license
+// along with this source code; you will also find a current copy of
+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
+//
+// To contact the maintainers of this program write to
+// [email protected] .
+//
+////////////////////////////////////////////////////////////////////
+
+#include "fadeLodNode.h"
+#include "cullTraverserData.h"
+#include "cullTraverser.h"
+#include "clockObject.h"
+#include "colorScaleAttrib.h"
+#include "depthWriteAttrib.h"
+#include "transparencyAttrib.h"
+
+TypeHandle FadeLODNode::_type_handle;
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::CData::make_copy
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+CycleData *FadeLODNode::CData::
+make_copy() const {
+  return new CData(*this);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::CData::write_datagram
+//       Access: Public, Virtual
+//  Description: Writes the contents of this object to the datagram
+//               for shipping out to a Bam file.
+////////////////////////////////////////////////////////////////////
+void FadeLODNode::CData::
+write_datagram(BamWriter *manager, Datagram &dg) const {
+  _lod.write_datagram(dg);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::CData::fillin
+//       Access: Public, Virtual
+//  Description: This internal function is called by make_from_bam to
+//               read in all of the relevant data from the BamFile for
+//               the new LODNode.
+////////////////////////////////////////////////////////////////////
+void FadeLODNode::CData::
+fillin(DatagramIterator &scan, BamReader *manager) {
+  _lod.read_datagram(scan);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::make_copy
+//       Access: Public, Virtual
+//  Description: Returns a newly-allocated Node that is a shallow copy
+//               of this one.  It will be a different Node pointer,
+//               but its internal data may or may not be shared with
+//               that of the original Node.
+////////////////////////////////////////////////////////////////////
+PandaNode *FadeLODNode::
+make_copy() const {
+  return new FadeLODNode(*this);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::safe_to_combine
+//       Access: Public, Virtual
+//  Description: Returns true if it is generally safe to combine this
+//               particular kind of PandaNode with other kinds of
+//               PandaNodes, adding children or whatever.  For
+//               instance, an LODNode should not be combined with any
+//               other PandaNode, because its set of children is
+//               meaningful.
+////////////////////////////////////////////////////////////////////
+bool FadeLODNode::
+safe_to_combine() const {
+  return false;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::xform
+//       Access: Public, Virtual
+//  Description: Transforms the contents of this PandaNode by the
+//               indicated matrix, if it means anything to do so.  For
+//               most kinds of PandaNodes, this does nothing.
+////////////////////////////////////////////////////////////////////
+void FadeLODNode::
+xform(const LMatrix4f &mat) {
+  CDWriter cdata(_cycler);
+  cdata->_lod.xform(mat);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::has_cull_callback
+//       Access: Public, Virtual
+//  Description: Should be overridden by derived classes to return
+//               true if cull_callback() has been defined.  Otherwise,
+//               returns false to indicate cull_callback() does not
+//               need to be called for this node during the cull
+//               traversal.
+////////////////////////////////////////////////////////////////////
+bool FadeLODNode::
+has_cull_callback() const {
+  return true;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::cull_callback
+//       Access: Public, Virtual
+//  Description: If has_cull_callback() returns true, this function
+//               will be called during the cull traversal to perform
+//               any additional operations that should be performed at
+//               cull time.  This may include additional manipulation
+//               of render state or additional visible/invisible
+//               decisions, or any other arbitrary operation.
+//
+//               By the time this function is called, the node has
+//               already passed the bounding-volume test for the
+//               viewing frustum, and the node's transform and state
+//               have already been applied to the indicated
+//               CullTraverserData object.
+//
+//               The return value is true if this node should be
+//               visible, or false if it should be culled.
+////////////////////////////////////////////////////////////////////
+bool FadeLODNode::
+cull_callback(CullTraverser *trav, CullTraverserData &data) {
+  PandaNode *node = data.node();
+  CDReader cdata(_cycler);
+  if(_fade_mode) {
+    float in_alpha;
+    float out_alpha;
+    _fade_timer -= ClockObject::get_global_clock()->get_dt();
+      if(_fade_timer <= (cdata->_fade_time / 2.0)) { 
+        //SECOND HALF OF FADE:
+        //Fade out the old LOD with z write off and 
+        //draw the opaque new LOD with z write on
+        out_alpha = (_fade_timer*2.0) / cdata->_fade_time;  
+        if(out_alpha < 0.0) {
+          out_alpha = 0.0;
+        }
+        
+        CullTraverserData next_data_in(data, node->get_child(_fade_in));
+        CullTraverserData next_data_out(data, node->get_child(_fade_out));
+        
+        // Disable Transparency on new LOD
+        next_data_in._state = next_data_in._state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_none), 0);
+        // Enable Transparency on old LOD
+        next_data_out._state = next_data_out._state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha), 0);
+        // Start Fading the old LOD out
+        next_data_out._state = next_data_out._state->add_attrib(ColorScaleAttrib::make(LVecBase4f(1.0,1.0,1.0,out_alpha)));
+        // The new LOD is now opaque and has depth writing
+        next_data_in._state = next_data_in._state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_on), 0);
+        // The old LOD is fading so it doesnt depth write
+        next_data_out._state = next_data_out._state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off), 0);
+        
+        
+        trav->traverse(next_data_in);
+        trav->traverse(next_data_out);
+      }
+      else {
+        // FIRST HALF OF FADE
+        // Fade the new LOD in with z writing off
+        // Keep drawing the old LOD opaque with z writing on
+        in_alpha = (1.0 - (_fade_timer / cdata->_fade_time))*2.0;  
+         if(in_alpha > 1.0) {
+          in_alpha = 1.0;
+        }
+        
+        CullTraverserData next_data_out(data, node->get_child(_fade_out));
+        CullTraverserData next_data_in(data, node->get_child(_fade_in));
+
+        // Disable transparency on old LOD
+        next_data_out._state = next_data_out._state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_none), 0);
+        // Enable transparency on new LOD
+        next_data_in._state = next_data_in._state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha), 0);
+        // Start Fading in the new LOD
+        next_data_in._state = next_data_in._state->add_attrib(ColorScaleAttrib::make(LVecBase4f(1.0,1.0,1.0,in_alpha)));
+        // Enable depth write for the old LOD
+        next_data_out._state = next_data_out._state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_on), 0);
+        // Disable depth write for the new LOD
+        next_data_in._state = next_data_in._state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off), 0);
+        
+        trav->traverse(next_data_out);
+        trav->traverse(next_data_in);
+      }
+    if(_fade_timer < 0) { // Fading Complete
+      _fade_mode = false;
+    }
+  } 
+  else {
+    if (data._net_transform->is_singular()) {
+      // If we're under a singular transform, we can't compute the LOD;
+      // select none of them instead.
+      //select_child(get_num_children());
+      return false;
+    }
+    else { 
+      LPoint3f camera_pos(0, 0, 0);
+      // Get the LOD center in camera space
+      CPT(TransformState) rel_transform =
+        trav->get_camera_transform()->invert_compose(data._net_transform);
+      LPoint3f center = cdata->_lod._center * rel_transform->get_mat();
+      // Determine which child to traverse 
+      int index = cdata->_lod.compute_child(camera_pos, center);
+      //printf("CHILD: %d PREVIOUS %d \n",index,_previous_child);
+      if(index != _previous_child) { // Transition occurred
+	    _fade_mode = true;
+        _fade_timer = cdata->_fade_time;
+        _fade_out = _previous_child; 
+        _fade_in = index;
+	    _previous_child = index;
+        CullTraverserData next_data_transition(data, node->get_child(_fade_out));
+        trav->traverse(next_data_transition);
+      }
+      else {
+        // No transition... handle things as usual
+        // Traverse only one valid child
+        CullTraverserData next_data_normal(data, node->get_child(index));
+        trav->traverse(next_data_normal);
+      }
+    }
+  }
+
+  return false;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::output
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+void FadeLODNode::
+output(ostream &out) const {
+ PandaNode::output(out);
+  CDReader cdata(_cycler);
+  out << " ";
+  cdata->_lod.output(out);
+  out<< "Fade Time : " << cdata->_fade_time << endl;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::register_with_read_factory
+//       Access: Public, Static
+//  Description: Tells the BamReader how to create objects of type
+//               LODNode.
+////////////////////////////////////////////////////////////////////
+void FadeLODNode::
+register_with_read_factory() {
+  BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::write_datagram
+//       Access: Public, Virtual
+//  Description: Writes the contents of this object to the datagram
+//               for shipping out to a Bam file.
+////////////////////////////////////////////////////////////////////
+void FadeLODNode::
+write_datagram(BamWriter *manager, Datagram &dg) {
+  PandaNode::write_datagram(manager, dg);
+  manager->write_cdata(dg, _cycler);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::make_from_bam
+//       Access: Protected, Static
+//  Description: This function is called by the BamReader's factory
+//               when a new object of type LODNode is encountered
+//               in the Bam file.  It should create the LODNode
+//               and extract its information from the file.
+////////////////////////////////////////////////////////////////////
+TypedWritable *FadeLODNode::
+make_from_bam(const FactoryParams &params) {
+  FadeLODNode *node = new FadeLODNode("");
+  DatagramIterator scan;
+  BamReader *manager;
+
+  parse_params(params, scan, manager);
+  node->fillin(scan, manager);
+
+  return node;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: FadeLODNode::fillin
+//       Access: Protected
+//  Description: This internal function is called by make_from_bam to
+//               read in all of the relevant data from the BamFile for
+//               the new FadeLODNode.
+////////////////////////////////////////////////////////////////////
+void FadeLODNode::
+fillin(DatagramIterator &scan, BamReader *manager) {
+  PandaNode::fillin(scan, manager);
+  manager->read_cdata(scan, _cycler);
+}

+ 119 - 0
panda/src/pgraph/fadeLodNode.h

@@ -0,0 +1,119 @@
+// Filename: fadeLodNode.h
+// Created by:  sshodhan (14Jun04)
+//
+////////////////////////////////////////////////////////////////////
+//
+// PANDA 3D SOFTWARE
+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
+//
+// All use of this software is subject to the terms of the Panda 3d
+// Software license.  You should have received a copy of this license
+// along with this source code; you will also find a current copy of
+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
+//
+// To contact the maintainers of this program write to
+// [email protected] .
+//
+////////////////////////////////////////////////////////////////////
+
+#ifndef FADELODNODE_H
+#define FADELODNODE_H
+
+#include "pandabase.h"
+
+#include "pandaNode.h"
+
+#include "LOD.h"
+
+////////////////////////////////////////////////////////////////////
+//       Class : FadeLODNode
+// Description : A Level-of-Detail node with alpha based switching.
+////////////////////////////////////////////////////////////////////
+class EXPCL_PANDA FadeLODNode : public PandaNode {
+PUBLISHED:
+  INLINE FadeLODNode(const string &name);
+
+
+protected:
+  INLINE FadeLODNode(const FadeLODNode &copy);
+public:
+  virtual PandaNode *make_copy() const;
+  virtual bool safe_to_combine() const;
+  virtual void xform(const LMatrix4f &mat);
+  virtual bool has_cull_callback() const;
+  virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
+  virtual void output(ostream &out) const;
+
+PUBLISHED:
+  // The sense of in vs. out distances is as if the object were coming
+  // towards you from far away: it switches "in" at the far distance,
+  // and switches "out" at the close distance.  Thus, "in" should be
+  // larger than "out".
+
+  INLINE void add_switch(float in, float out);
+  INLINE bool set_switch(int index, float in, float out);
+  INLINE void clear_switches(void);
+
+  INLINE int get_num_switches() const;
+  INLINE float get_in(int index) const;
+  INLINE float get_out(int index) const;
+
+  INLINE void set_center(const LPoint3f &center);
+  INLINE const LPoint3f &get_center() const;
+
+  INLINE set_fade_time(float t);
+  INLINE float get_fade_time() const;
+
+public:
+  static void register_with_read_factory();
+  virtual void write_datagram(BamWriter *manager, Datagram &dg);
+
+protected:
+  static TypedWritable *make_from_bam(const FactoryParams &params);
+  void fillin(DatagramIterator &scan, BamReader *manager);
+
+private:
+  class EXPCL_PANDA CData : public CycleData {
+  public:
+    INLINE CData();
+    INLINE CData(const CData &copy);
+    virtual CycleData *make_copy() const;
+    virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
+    virtual void fillin(DatagramIterator &scan, BamReader *manager);
+
+    LOD _lod;
+    float _fade_time;
+  };
+
+  PipelineCycler<CData> _cycler;
+  typedef CycleDataReader<CData> CDReader;
+  typedef CycleDataWriter<CData> CDWriter;
+  bool _fade_mode;
+  float _fade_timer;
+  int _fade_out;
+  int _fade_in;
+  int _previous_child;
+  
+
+
+public:
+  static TypeHandle get_class_type() {
+    return _type_handle;
+  }
+  static void init_type() {
+    PandaNode::init_type();
+    register_type(_type_handle, "FadeLODNode",
+                  PandaNode::get_class_type());
+  }
+  virtual TypeHandle get_type() const {
+    return get_class_type();
+  }
+  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
+
+private:
+  static TypeHandle _type_handle;
+};
+
+#include "fadeLodNode.I"
+
+#endif

+ 1 - 0
panda/src/pgraph/pgraph_composite1.cxx

@@ -31,6 +31,7 @@
 #include "alphaTestAttrib.cxx"
 #include "alphaTestAttrib.cxx"
 #include "directionalLight.cxx"
 #include "directionalLight.cxx"
 #include "drawCullHandler.cxx"
 #include "drawCullHandler.cxx"
+#include "fadeLodNode.cxx"
 #include "findApproxPath.cxx"
 #include "findApproxPath.cxx"
 #include "findApproxLevelEntry.cxx"
 #include "findApproxLevelEntry.cxx"
 #include "fog.cxx"
 #include "fog.cxx"

+ 4 - 5
panda/src/pgraph/polylightEffect.I

@@ -126,13 +126,12 @@ remove_all() {
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 //     Function: PolylightEffect::set_weight
 //     Function: PolylightEffect::set_weight
 //       Access: Published
 //       Access: Published
-//  Description: Set a weight between 0 and 1 for the light effect
-//               This affects how much original color and how much
-//               light color are applied to the node
+//  Description: weight is a constant you add (generally 1 and above)
+//               to make the colorscale brighten the existing color
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 INLINE bool PolylightEffect::
 INLINE bool PolylightEffect::
 set_weight(float w) {
 set_weight(float w) {
-  nassertr(w >= 0.0 && w <= 1.0 ,false);
+  // nassertr(w >= 0.0 && w <= 1.0 ,false);
   _weight = w;
   _weight = w;
   return true;
   return true;
 }
 }
@@ -156,7 +155,7 @@ get_weight() const {
 //               _contribution_type is a string that controls how
 //               _contribution_type is a string that controls how
 //               this division occurs.
 //               this division occurs.
 //               "proximal" : A light only contributes if the node 
 //               "proximal" : A light only contributes if the node 
-//               is inside its volume
+//				 is inside its volume
 //               "all" : All lights added to the effect are used in
 //               "all" : All lights added to the effect are used in
 //               division irrespective of their light volumes
 //               division irrespective of their light volumes
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////

+ 88 - 80
panda/src/pgraph/polylightEffect.cxx

@@ -42,95 +42,103 @@ make() {
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 //     Function: PolylightEffect::do_poly_light
 //     Function: PolylightEffect::do_poly_light
 //       Access: Public
 //       Access: Public
-//  Description: Gets the node's position and based on distance from
+//  Description: Gets the node's position and based on distance from 
 //  lights in the lightgroup calculates the color to be modulated in
 //  lights in the lightgroup calculates the color to be modulated in
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 CPT(RenderAttrib) PolylightEffect::
 CPT(RenderAttrib) PolylightEffect::
 do_poly_light(const CullTraverserData *data, const TransformState *node_transform) const {
 do_poly_light(const CullTraverserData *data, const TransformState *node_transform) const {
+  bool no_lights_closeby = false;
   float r,g,b; // To hold the color calculation
   float r,g,b; // To hold the color calculation
   float dist; // To calculate the distance of each light from the node
   float dist; // To calculate the distance of each light from the node
-  float light_scale = 1.0; // Variable to calculate attenuation
+  float light_scale = 1.0; // Variable to calculate attenuation 
   float fd; // Variable for quadratic attenuation
   float fd; // Variable for quadratic attenuation
   float Rcollect = 0.0,Gcollect = 0.0,Bcollect = 0.0; // Color variables
   float Rcollect = 0.0,Gcollect = 0.0,Bcollect = 0.0; // Color variables
   int num_lights = 0; // Keep track of number of lights for division
   int num_lights = 0; // Keep track of number of lights for division
-  r = 0.0;
-  g = 0.0;
-  b = 0.0;
-  LIGHTGROUP::const_iterator light_iter;
-  // Cycle through all the lights in this effect's lightgroup
-  for (light_iter = _lightgroup.begin(); light_iter != _lightgroup.end(); light_iter++){
-    const PolylightNode *light = DCAST(PolylightNode,light_iter->second.node());
-    // light holds the current PolylightNode
-    if(light->is_enabled()) { // if enabled get all the properties
-      float light_radius = light->get_radius();
-      PolylightNode::Attenuation_Type light_attenuation = light->get_attenuation();
-      float light_a0 = light->get_a0();
-      float light_a1 = light->get_a1();
-      float light_a2 = light->get_a2();
-      if(light_a0 == 0 && light_a1 == 0 && light_a2 == 0) { // To prevent division by zero
-        light_a0 = 1.0;
-      }
-      Colorf light_color;
-      if(light->is_flickering()) { // If flickering, modify color
-        light_color = light->flicker();
-      }
-      else {
-        light_color = light->get_color();
-      }
-
-      // Calculate the distance of the node from the light
-      //dist = light_iter->second->get_distance(data->_node_path.get_node_path());
-      const NodePath lightnp = light_iter->second;
-      LPoint3f point = data->_node_path.get_node_path().get_relative_point(lightnp,
-        light->get_pos());
-      dist = (point - _effect_center).length();
-
-      if(dist < light_radius) { // If node is in range of this light
-        if(light_attenuation == PolylightNode::ALINEAR) {
-          light_scale = (light_radius - dist)/light_radius;
-        }
-        else if(light_attenuation == PolylightNode::AQUADRATIC) {
-          fd = 1.0 / (light_a0 + light_a1 * dist + light_a2 * dist * dist);
-          if(fd < 1.0) {
-            light_scale = fd;
-          }
+  r = 1.0;
+  g = 1.0;
+  b = 1.0;
+  if(is_enabled()) {
+    LIGHTGROUP::const_iterator light_iter; 
+    // Cycle through all the lights in this effect's lightgroup
+    for (light_iter = _lightgroup.begin(); light_iter != _lightgroup.end(); light_iter++){
+      const PolylightNode *light = DCAST(PolylightNode,light_iter->second.node()); 
+	  // light holds the current PolylightNode
+	  if(light->is_enabled()) { // if enabled get all the properties
+	    float light_radius = light->get_radius();
+	    PolylightNode::Attenuation_Type light_attenuation = light->get_attenuation();
+	    float light_a0 = light->get_a0();
+	    float light_a1 = light->get_a1();
+	    float light_a2 = light->get_a2();
+	    if(light_a0 == 0 && light_a1 == 0 && light_a2 == 0) { // To prevent division by zero
+          light_a0 = 1.0;
+	    }
+	    Colorf light_color;
+	    if(light->is_flickering()) { // If flickering, modify color
+	      light_color = light->flicker();
+	    }
+	    else {
+	      light_color = light->get_color();
+	    }
+	
+	    // Calculate the distance of the node from the light
+	    //dist = light_iter->second->get_distance(data->_node_path.get_node_path());
+        const NodePath lightnp = light_iter->second;
+        LPoint3f point = data->_node_path.get_node_path().get_relative_point(lightnp,
+          light->get_pos());
+        dist = (point - _effect_center).length();
+
+	    if(dist < light_radius) { // If node is in range of this light
+          if(light_attenuation == PolylightNode::ALINEAR) {
+		    light_scale = (light_radius - dist)/light_radius;
+	      }
+	      else if(light_attenuation == PolylightNode::AQUADRATIC) {
+	        fd = 1.0 / (light_a0 + light_a1 * dist + light_a2 * dist * dist);
+		    if(fd < 1.0) {
+		      light_scale = fd;
+		    }
+		    else {
+		      light_scale = 1.0;
+		    }
+		  }
           else {
           else {
             light_scale = 1.0;
             light_scale = 1.0;
           }
           }
-        }
-        else {
-          light_scale = 1.0;
-        }
-        // Keep accumulating each lights contribution... we divide by
-        // number of lights later.
-        Rcollect += light_color[0] * light_scale;
-        Gcollect += light_color[1] * light_scale;
-        Bcollect += light_color[2] * light_scale;
-        num_lights++;
-      } // if dist< radius
-    } // if light is enabled
-  } // for all lights
-
-
-  if( _contribution_type == CALL) {
-    // Sometimes to prevent snapping of color at light volume boundaries
-    // just divide total contribution by all the lights in the effect
-    // whether or not they contribute color
-    num_lights = _lightgroup.size();
+          // Keep accumulating each lights contribution... we divide by 
+		  // number of lights later.
+	      Rcollect += light_color[0] * light_scale;
+	      Gcollect += light_color[1] * light_scale;
+	      Bcollect += light_color[2] * light_scale;
+	      num_lights++;
+	    } // if dist< radius
+	  } // if light is enabled
+    } // for all lights
+  
+
+    if( _contribution_type == CALL) {
+      // Sometimes to prevent snapping of color at light volume boundaries
+	  // just divide total contribution by all the lights in the effect
+	  // whether or not they contribute color
+      num_lights = _lightgroup.size();
+    }
+
+    if(num_lights == 0) {
+      no_lights_closeby = true;
+      num_lights = 1;
+    }
+    Rcollect /= num_lights;
+    Gcollect /= num_lights;
+    Bcollect /= num_lights;
+
+    if(!no_lights_closeby) {
+      //r = 1.0 + ((1.0 - _weight) + Rcollect * _weight);
+      //g = 1.0 + ((1.0 - _weight) + Gcollect * _weight);
+      //b = 1.0 + ((1.0 - _weight) + Bcollect * _weight);
+      r = _weight + Rcollect;
+      g = _weight + Gcollect;
+      b = _weight + Bcollect;
+    }
   }
   }
-
-  if(num_lights == 0) {
-    num_lights = 1;
-  }
-  Rcollect /= num_lights;
-  Gcollect /= num_lights;
-  Bcollect /= num_lights;
-
-  r = (1.0 - _weight) + Rcollect * _weight;
-  g = (1.0 - _weight) + Gcollect * _weight;
-  b = (1.0 - _weight) + Bcollect * _weight;
-
-  return ColorScaleAttrib::make(LVecBase4f(r,g,b,1.0));
+  return ColorScaleAttrib::make(LVecBase4f(r, g, b, 1.0));
 }
 }
 
 
 
 
@@ -155,21 +163,21 @@ compare_to_impl(const RenderEffect *other) const {
   DCAST_INTO_R(ta, other, 0);
   DCAST_INTO_R(ta, other, 0);
 
 
   if (_enabled != ta->_enabled) {
   if (_enabled != ta->_enabled) {
-      return _enabled ? 1 : -1;
+	  return _enabled ? 1 : -1;
   }
   }
 
 
   if (_contribution_type != ta->_contribution_type) {
   if (_contribution_type != ta->_contribution_type) {
     return _contribution_type < ta->_contribution_type ? -1 : 1;
     return _contribution_type < ta->_contribution_type ? -1 : 1;
   }
   }
-
+ 
   if (_weight != ta->_weight) {
   if (_weight != ta->_weight) {
-    return _weight < ta->_weight ? -1 :1;
+	return _weight < ta->_weight ? -1 :1;
   }
   }
 
 
   if (_lightgroup != ta->_lightgroup) {
   if (_lightgroup != ta->_lightgroup) {
     return _lightgroup < ta->_lightgroup ? -1 : 1;
     return _lightgroup < ta->_lightgroup ? -1 : 1;
   }
   }
-
+ 
   return 0;
   return 0;
 }
 }
 
 

+ 7 - 7
panda/src/pgraph/polylightEffect.h

@@ -33,16 +33,16 @@
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 //       Class : PolylightEffect
 //       Class : PolylightEffect
 // Description : A PolylightEffect can be used on a node to define a
 // Description : A PolylightEffect can be used on a node to define a
-//               LightGroup  for that node. A LightGroup contains
-//               Polylights which are essentially nodes that add
-//               color to the polygons of a model based on distance.
-//               PolylightNode is a cheap way to get lighting effects
+//				 LightGroup  for that node. A LightGroup contains 
+//               Polylights which are essentially nodes that add 
+//			     color to the polygons of a model based on distance.
+//				 PolylightNode is a cheap way to get lighting effects
 //               specially for night scenes
 //               specially for night scenes
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 class EXPCL_PANDA PolylightEffect : public RenderEffect {
 class EXPCL_PANDA PolylightEffect : public RenderEffect {
 private:
 private:
   INLINE PolylightEffect();
   INLINE PolylightEffect();
-
+  
 
 
 PUBLISHED:
 PUBLISHED:
   enum Contrib_Type {
   enum Contrib_Type {
@@ -58,7 +58,7 @@ PUBLISHED:
   INLINE bool remove_all();
   INLINE bool remove_all();
   INLINE bool set_weight(float w);
   INLINE bool set_weight(float w);
   INLINE float get_weight() const;
   INLINE float get_weight() const;
-  INLINE bool set_contrib(Contrib_Type type);
+  INLINE bool set_contrib(Contrib_Type type);  
   INLINE Contrib_Type get_contrib() const;
   INLINE Contrib_Type get_contrib() const;
   INLINE bool is_enabled()const;
   INLINE bool is_enabled()const;
   INLINE void set_effect_center(LPoint3f effect_center);
   INLINE void set_effect_center(LPoint3f effect_center);
@@ -77,7 +77,7 @@ private:
   typedef pmap<string, NodePath> LIGHTGROUP;
   typedef pmap<string, NodePath> LIGHTGROUP;
   LIGHTGROUP _lightgroup;
   LIGHTGROUP _lightgroup;
   LPoint3f _effect_center;
   LPoint3f _effect_center;
-
+  
 
 
 public:
 public:
   static TypeHandle get_class_type() {
   static TypeHandle get_class_type() {

+ 33 - 33
panda/src/pgraph/polylightNode.cxx

@@ -75,37 +75,37 @@ Colorf PolylightNode::flicker() const {
   g = color[1];
   g = color[1];
   b = color[2];
   b = color[2];
   float variation= 0.0;
   float variation= 0.0;
-
+  
   if(_flicker_type == FRANDOM) {
   if(_flicker_type == FRANDOM) {
     //srand((int)ClockObject::get_global_clock()->get_frame_time());
     //srand((int)ClockObject::get_global_clock()->get_frame_time());
     variation = (rand()%100);// * ClockObject::get_global_clock()->get_dt();
     variation = (rand()%100);// * ClockObject::get_global_clock()->get_dt();
-    variation /= 100.0;
-    //printf("Random Variation: %f\n",variation);
-    variation += _offset;
-    variation *= _scale;
+	variation /= 100.0;
+	//printf("Random Variation: %f\n",variation);
+	variation += _offset;
+	variation *= _scale;
   }
   }
   else if(_flicker_type == FSIN) {
   else if(_flicker_type == FSIN) {
-    double now = ClockObject::get_global_clock()->get_frame_time();
+	double now = ClockObject::get_global_clock()->get_frame_time();
     variation = sinf(now*_sin_freq);// * ClockObject::get_global_clock()->get_dt();
     variation = sinf(now*_sin_freq);// * ClockObject::get_global_clock()->get_dt();
-    //printf("Variation: %f\n",variation);
-    variation += _offset;
-    variation *= _scale;
+	//printf("Variation: %f\n",variation);
+	variation += _offset;
+	variation *= _scale;
   }
   }
   else if(_flicker_type == FCUSTOM) {
   else if(_flicker_type == FCUSTOM) {
     // fixed point list of variation values coming soon...
     // fixed point list of variation values coming soon...
     //double index = (ClockObject::get_global_clock()->get_frame_time() % len(fixed_points)) *  ClockObject::get_global_clock()->get_dt();
     //double index = (ClockObject::get_global_clock()->get_frame_time() % len(fixed_points)) *  ClockObject::get_global_clock()->get_dt();
-    //index *= _speed;
-    /*if(!(int)index > len(fixed_points) {
-      variation = _fixed_points[(int)index];
-      variation += _offset;
-      variation *= _scale;
-    }*/
+	//index *= _speed;
+	/*if(!(int)index > len(fixed_points) {
+	  variation = _fixed_points[(int)index];
+	  variation += _offset;
+	  variation *= _scale;
+	}*/
   }
   }
   //printf("Variation: %f\n",variation);
   //printf("Variation: %f\n",variation);
   r+=variation;
   r+=variation;
   g+=variation;
   g+=variation;
   b+=variation;
   b+=variation;
-
+ 
   /* CLAMPING
   /* CLAMPING
   if(fabs(r - color[0]) > 0.5 || fabs(g - color[1]) > 0.5 || fabs(b - color[2]) > 0.5) {
   if(fabs(r - color[0]) > 0.5 || fabs(g - color[1]) > 0.5 || fabs(b - color[2]) > 0.5) {
     r = color[0];
     r = color[0];
@@ -126,7 +126,7 @@ Colorf PolylightNode::flicker() const {
 //
 //
 //               Two PolylightNodes are considered equivalent if they
 //               Two PolylightNodes are considered equivalent if they
 //               consist of exactly the same properties
 //               consist of exactly the same properties
-//               Otherwise, they are different; different
+//				 Otherwise, they are different; different
 //               PolylightNodes will be ranked in a consistent but
 //               PolylightNodes will be ranked in a consistent but
 //               undefined ordering; the ordering is useful only for
 //               undefined ordering; the ordering is useful only for
 //               placing the PolylightNodes in a sorted container like an
 //               placing the PolylightNodes in a sorted container like an
@@ -134,64 +134,64 @@ Colorf PolylightNode::flicker() const {
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 int PolylightNode::
 int PolylightNode::
 compare_to(const PolylightNode &other) const {
 compare_to(const PolylightNode &other) const {
-
+  
   if (_enabled != other._enabled) {
   if (_enabled != other._enabled) {
-    return _enabled ? 1 :-1;
+	return _enabled ? 1 :-1;
   }
   }
 
 
   if (_radius != other._radius) {
   if (_radius != other._radius) {
-    return _radius < other._radius ? -1 :1;
+	return _radius < other._radius ? -1 :1;
   }
   }
   LVecBase3f position = get_pos();
   LVecBase3f position = get_pos();
   LVecBase3f other_position = other.get_pos();
   LVecBase3f other_position = other.get_pos();
   if (position != other_position) {
   if (position != other_position) {
-    return position < other_position ? -1 :1;
+	return position < other_position ? -1 :1;
   }
   }
 
 
   Colorf color = get_color();
   Colorf color = get_color();
   Colorf other_color = other.get_color();
   Colorf other_color = other.get_color();
   if (color != other_color) {
   if (color != other_color) {
-    return color < other_color ? -1 :1;
+	return color < other_color ? -1 :1;
   }
   }
 
 
   if (_attenuation_type != other._attenuation_type) {
   if (_attenuation_type != other._attenuation_type) {
-    return _attenuation_type < other._attenuation_type ? -1 :1;
+	return _attenuation_type < other._attenuation_type ? -1 :1;
   }
   }
 
 
   if (_a0 != other._a0) {
   if (_a0 != other._a0) {
-    return _a0 < other._a0 ? -1 :1;
+	return _a0 < other._a0 ? -1 :1;
   }
   }
 
 
   if (_a1 != other._a1) {
   if (_a1 != other._a1) {
-    return _a1 < other._a1 ? -1 :1;
+	return _a1 < other._a1 ? -1 :1;
   }
   }
 
 
   if (_a2 != other._a2) {
   if (_a2 != other._a2) {
-    return _a2 < other._a2 ? -1 :1;
+	return _a2 < other._a2 ? -1 :1;
   }
   }
 
 
   if (_flickering != other._flickering) {
   if (_flickering != other._flickering) {
-    return _flickering ? 1 :-1;
+	return _flickering ? 1 :-1;
   }
   }
 
 
   if (_flicker_type != other._flicker_type) {
   if (_flicker_type != other._flicker_type) {
-    return _flicker_type < other._flicker_type ? -1 :1;
+	return _flicker_type < other._flicker_type ? -1 :1;
   }
   }
 
 
   if (_offset != other._offset) {
   if (_offset != other._offset) {
-    return _offset < other._offset ? -1 :1;
+	return _offset < other._offset ? -1 :1;
   }
   }
 
 
   if (_scale != other._scale) {
   if (_scale != other._scale) {
-    return _scale < other._scale ? -1 :1;
+	return _scale < other._scale ? -1 :1;
   }
   }
 
 
   if (_step_size != other._step_size) {
   if (_step_size != other._step_size) {
-    return _step_size < other._step_size ? -1 :1;
+	return _step_size < other._step_size ? -1 :1;
   }
   }
 
 
   if (_sin_freq != other._sin_freq) {
   if (_sin_freq != other._sin_freq) {
-    return _sin_freq < other._sin_freq ? -1 :1;
+	return _sin_freq < other._sin_freq ? -1 :1;
   }
   }
 
 
 
 
@@ -282,7 +282,7 @@ fillin(DatagramIterator &scan, BamReader *manager) {
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 //     Function: PolylightNode::output
 //     Function: PolylightNode::output
 //       Access: Public, Virtual
 //       Access: Public, Virtual
-//  Description:
+//  Description: 
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 void PolylightNode::
 void PolylightNode::
 output(ostream &out) const {
 output(ostream &out) const {

+ 7 - 7
panda/src/pgraph/polylightNode.h

@@ -38,14 +38,14 @@ class EXPCL_PANDA PolylightNode : public PandaNode{
 
 
 PUBLISHED:
 PUBLISHED:
   /*
   /*
-  // This was the old constructor... interrogate would generate a
-  // separate wrapper for each parameter... so its better to
+  // This was the old constructor... interrogate would generate a 
+  // separate wrapper for each parameter... so its better to 
   // have a simpler constructor and require the programmer
   // have a simpler constructor and require the programmer
   // to use set_* methods.
   // to use set_* methods.
   PolylightNode(const string &name, float x = 0.0, float y = 0.0, float z = 0.0,
   PolylightNode(const string &name, float x = 0.0, float y = 0.0, float z = 0.0,
-    float r = 1.0, float g = 1.0, float b = 1.0,
-    float radius=50.0, string attenuation_type= "linear",
-    bool flickering =false, string flicker_type="random");
+	float r = 1.0, float g = 1.0, float b = 1.0,
+	float radius=50.0, string attenuation_type= "linear",
+	bool flickering =false, string flicker_type="random");
   */
   */
 
 
   enum Flicker_Type {
   enum Flicker_Type {
@@ -103,7 +103,7 @@ PUBLISHED:
 public:
 public:
   Colorf flicker() const;
   Colorf flicker() const;
 
 
-
+  
 private:
 private:
   bool _enabled;
   bool _enabled;
   LVecBase3f _position;
   LVecBase3f _position;
@@ -121,7 +121,7 @@ private:
   float _sin_freq;
   float _sin_freq;
   //float _speed;
   //float _speed;
   //float fixed_points
   //float fixed_points
-
+  
 
 
 public:
 public:
   static void register_with_read_factory();
   static void register_with_read_factory();