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@@ -55,12 +55,15 @@ bool dx_force_16bpp_screenbuffers = config_dxgsg.GetBool("dx-force-16bpp-screenb
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bool dx_show_fps_meter = config_dxgsg.GetBool("show-fps-meter", false);
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bool dx_show_fps_meter = config_dxgsg.GetBool("show-fps-meter", false);
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float dx_fps_meter_update_interval = max(0.5,config_dxgsg.GetFloat("fps-meter-update-interval", 1.7));
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float dx_fps_meter_update_interval = max(0.5,config_dxgsg.GetFloat("fps-meter-update-interval", 1.7));
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+// debugging flag
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+// values are same as D3DCULL enumtype, 0 - no force, 1 - force none, 2 - force CW, 3 - force CCW
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+int dx_force_backface_culling = config_dxgsg.GetInt("dx-force-backface-culling", 0);
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+
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#ifdef _DEBUG
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#ifdef _DEBUG
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bool dx_debug_view_mipmaps = config_dxgsg.GetBool("dx-debug-view-mipmaps", false);
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bool dx_debug_view_mipmaps = config_dxgsg.GetBool("dx-debug-view-mipmaps", false);
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bool dx_force_16bpptextures = config_dxgsg.GetBool("dx-force-16bpptextures", false);
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bool dx_force_16bpptextures = config_dxgsg.GetBool("dx-force-16bpptextures", false);
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bool dx_mipmap_everything = config_dxgsg.GetBool("dx-mipmap-everything", false);
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bool dx_mipmap_everything = config_dxgsg.GetBool("dx-mipmap-everything", false);
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bool dx_force_anisotropic_filtering = config_dxgsg.GetBool("dx-force-anisotropic-filtering", false);
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bool dx_force_anisotropic_filtering = config_dxgsg.GetBool("dx-force-anisotropic-filtering", false);
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-
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#endif
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#endif
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// note: offset currently disabled since it wasnt working properly
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// note: offset currently disabled since it wasnt working properly
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