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samples: set heightfield to clamp mode in shader-terrain sample

rdb 7 years ago
parent
commit
4c67861a28
1 changed files with 4 additions and 1 deletions
  1. 4 1
      samples/shader-terrain/main.py

+ 4 - 1
samples/shader-terrain/main.py

@@ -34,7 +34,10 @@ class ShaderTerrainDemo(ShowBase):
 
         # Set a heightfield, the heightfield should be a 16-bit png and
         # have a quadratic size of a power of two.
-        self.terrain_node.heightfield = self.loader.loadTexture("heightfield.png")
+        heightfield = self.loader.loadTexture("heightfield.png")
+        heightfield.wrap_u = SamplerState.WM_clamp
+        heightfield.wrap_v = SamplerState.WM_clamp
+        self.terrain_node.heightfield = heightfield
 
         # Set the target triangle width. For a value of 10.0 for example,
         # the terrain will attempt to make every triangle 10 pixels wide on screen.