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@@ -34,7 +34,10 @@ class ShaderTerrainDemo(ShowBase):
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# Set a heightfield, the heightfield should be a 16-bit png and
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# have a quadratic size of a power of two.
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- self.terrain_node.heightfield = self.loader.loadTexture("heightfield.png")
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+ heightfield = self.loader.loadTexture("heightfield.png")
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+ heightfield.wrap_u = SamplerState.WM_clamp
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+ heightfield.wrap_v = SamplerState.WM_clamp
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+ self.terrain_node.heightfield = heightfield
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# Set the target triangle width. For a value of 10.0 for example,
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# the terrain will attempt to make every triangle 10 pixels wide on screen.
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