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@@ -1036,8 +1036,15 @@ draw_sprite(GeomSprite *geom, GeomContext *) {
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modelview_mat = ctatt->get_matrix();
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modelview_mat = ctatt->get_matrix();
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// get the camera information
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// get the camera information
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- float aspect_ratio =
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- get_current_camera()->get_lens()->get_aspect_ratio();
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+
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+ // Hmm, this doesn't work any more, since we don't store the camera
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+ // pointer in new scene graph land. Need to find a better way to
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+ // get the current window's aspect ratio. Here's a temporary hack
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+ // for now.
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+
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+ // float aspect_ratio =
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+ // get_current_camera()->get_lens()->get_aspect_ratio();
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+ float aspect_ratio = 1.333333;
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// load up our own matrices
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// load up our own matrices
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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