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@@ -428,8 +428,6 @@ setup_render_pass() {
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<< "Creating render pass for VulkanGraphicsBuffer " << this << "\n";
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<< "Creating render pass for VulkanGraphicsBuffer " << this << "\n";
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}
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}
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- nassertr(vkgsg->_frame_data == nullptr, false);
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-
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// Check if we are planning on doing anything with the depth/color output.
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// Check if we are planning on doing anything with the depth/color output.
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BitMask32 transfer_planes = 0;
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BitMask32 transfer_planes = 0;
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{
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{
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