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+// Filename: collisionVisualizer.cxx
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+// Created by: drose (16Apr03)
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// PANDA 3D SOFTWARE
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+// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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+//
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+// All use of this software is subject to the terms of the Panda 3d
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+// Software license. You should have received a copy of this license
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+// along with this source code; you will also find a current copy of
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+// the license at http://www.panda3d.org/license.txt .
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+//
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+// To contact the maintainers of this program write to
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+// [email protected] .
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+//
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+////////////////////////////////////////////////////////////////////
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+
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+#include "collisionVisualizer.h"
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+#include "collisionEntry.h"
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+#include "cullTraverser.h"
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+#include "cullTraverserData.h"
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+#include "cullableObject.h"
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+#include "cullHandler.h"
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+#include "renderState.h"
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+#include "omniBoundingVolume.h"
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+#include "depthOffsetAttrib.h"
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+#include "colorScaleAttrib.h"
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+#include "transparencyAttrib.h"
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+
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+
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+#ifdef DO_COLLISION_RECORDING
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+
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+TypeHandle CollisionVisualizer::_type_handle;
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::Constructor
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+// Access: Published
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+CollisionVisualizer::
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+CollisionVisualizer(const string &name) : PandaNode(name) {
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+ // We always want to render the CollisionVisualizer node itself
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+ // (even if it doesn't appear to have any geometry within it).
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+ set_bound(OmniBoundingVolume());
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::Destructor
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+// Access: Published, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+CollisionVisualizer::
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+~CollisionVisualizer() {
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::clear
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+// Access: Published
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+// Description: Removes all the visualization data from a previous
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+// traversal and resets the visualizer to empty.
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+////////////////////////////////////////////////////////////////////
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+void CollisionVisualizer::
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+clear() {
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+ _data.clear();
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::make_copy
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+// Access: Public, Virtual
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+// Description: Returns a newly-allocated Node that is a shallow copy
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+// of this one. It will be a different Node pointer,
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+// but its internal data may or may not be shared with
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+// that of the original Node.
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+////////////////////////////////////////////////////////////////////
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+PandaNode *CollisionVisualizer::
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+make_copy() const {
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+ return new CollisionVisualizer(*this);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::has_cull_callback
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+// Access: Public, Virtual
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+// Description: Should be overridden by derived classes to return
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+// true if cull_callback() has been defined. Otherwise,
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+// returns false to indicate cull_callback() does not
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+// need to be called for this node during the cull
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+// traversal.
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+////////////////////////////////////////////////////////////////////
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+bool CollisionVisualizer::
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+has_cull_callback() const {
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+ return true;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::cull_callback
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+// Access: Public, Virtual
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+// Description: If has_cull_callback() returns true, this function
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+// will be called during the cull traversal to perform
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+// any additional operations that should be performed at
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+// cull time. This may include additional manipulation
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+// of render state or additional visible/invisible
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+// decisions, or any other arbitrary operation.
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+//
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+// By the time this function is called, the node has
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+// already passed the bounding-volume test for the
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+// viewing frustum, and the node's transform and state
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+// have already been applied to the indicated
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+// CullTraverserData object.
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+//
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+// The return value is true if this node should be
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+// visible, or false if it should be culled.
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+////////////////////////////////////////////////////////////////////
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+bool CollisionVisualizer::
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+cull_callback(CullTraverser *trav, CullTraverserData &data) {
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+ // Now we go through and actually draw our visualized collision solids.
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+
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+ Data::const_iterator di;
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+ for (di = _data.begin(); di != _data.end(); ++di) {
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+ const TransformState *net_transform = (*di).first;
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+ const VizInfo &viz_info = (*di).second;
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+
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+ CullTraverserData xform_data(data);
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+
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+ // We don't want to inherit the transform state! We ignore
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+ // whatever transforms were above the CollisionVisualizer node; it
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+ // always renders its objects according to their appropriate net
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+ // transform.
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+ xform_data._net_transform = TransformState::make_identity();
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+ xform_data._render_transform = trav->get_render_transform();
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+ xform_data.apply_transform_and_state(trav, net_transform,
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+ RenderState::make_empty(),
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+ RenderEffects::make_empty());
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+
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+ // Draw all the collision solids.
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+ Solids::const_iterator si;
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+ for (si = viz_info._solids.begin(); si != viz_info._solids.end(); ++si) {
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+ const CollisionSolid *solid = (*si).first;
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+ const SolidInfo &solid_info = (*si).second;
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+ PandaNode *node = solid->get_viz();
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+
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+ CullTraverserData next_data(xform_data, node);
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+
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+ // We don't want to inherit the render state from above for
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+ // these guys. Instead, we choose the state according to
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+ // whether a collision was detected or not.
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+ if (solid_info._detected_count > 0) {
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+ next_data._state = get_detected_state();
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+ } else {
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+ next_data._state = get_tested_state();
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+ }
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+
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+ trav->traverse(next_data);
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+ }
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+
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+ // Now draw all of the detected points.
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+ if (!viz_info._points.empty()) {
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+ CPT(RenderState) line_state = RenderState::make_empty();
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+
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+ PTA_Colorf colors;
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+ colors.push_back(Colorf(1.0f, 0.0f, 0.0f, 1.0f));
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+ colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
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+
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+ Points::const_iterator pi;
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+ for (pi = viz_info._points.begin(); pi != viz_info._points.end(); ++pi) {
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+ const CollisionPoint &point = (*pi);
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+ PT(GeomLine) line = new GeomLine;
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+
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+ PTA_Vertexf verts;
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+ verts.push_back(point._point);
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+ verts.push_back(point._point + point._normal);
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+ line->set_coords(verts);
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+ line->set_colors(colors, G_PER_VERTEX);
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+ line->set_num_prims(1);
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+
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+ CullableObject *object =
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+ new CullableObject(line, line_state, xform_data._render_transform);
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+
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+ trav->get_cull_handler()->record_object(object);
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+ }
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+ }
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+
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+ }
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+
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+ // Now carry on to render our child nodes.
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+ return true;
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::output
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+// Access: Public, Virtual
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+// Description: Writes a brief description of the node to the
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+// indicated output stream. This is invoked by the <<
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+// operator. It may be overridden in derived classes to
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+// include some information relevant to the class.
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+////////////////////////////////////////////////////////////////////
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+void CollisionVisualizer::
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+output(ostream &out) const {
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+ PandaNode::output(out);
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+ out << " ";
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+ CollisionRecorder::output(out);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::begin_traversal
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+// Access: Public, Virtual
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+// Description: This method is called at the beginning of a
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+// CollisionTraverser::traverse() call. It is provided
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+// as a hook for the derived class to reset its state as
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+// appropriate.
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+////////////////////////////////////////////////////////////////////
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+void CollisionVisualizer::
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+begin_traversal() {
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+ CollisionRecorder::begin_traversal();
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+ _data.clear();
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::collision_tested
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+// Access: Public, Virtual
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+// Description: This method is called when a pair of collision solids
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+// have passed all bounding-volume tests and have been
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+// tested for a collision. The detected value is set
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+// true if a collision was detected, false otherwise.
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+////////////////////////////////////////////////////////////////////
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+void CollisionVisualizer::
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+collision_tested(const CollisionEntry &entry, bool detected) {
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+ CollisionRecorder::collision_tested(entry, detected);
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+
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+ VizInfo &viz_info = _data[entry.get_into_node_path().get_net_transform()];
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+ if (detected) {
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+ viz_info._solids[entry.get_into()]._detected_count++;
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+
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+ if (entry.has_into_intersection_point() &&
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+ entry.has_into_surface_normal()) {
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+ CollisionPoint p;
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+ p._point = entry.get_into_intersection_point();
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+ p._normal = entry.get_into_surface_normal();
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+ viz_info._points.push_back(p);
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+ }
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+
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+ } else {
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+ viz_info._solids[entry.get_into()]._missed_count++;
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+ }
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+}
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+
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::get_detected_state
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+// Access: Private
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+// Description: Returns a RenderState suitable for rendering the
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+// collision solids with which a collision was detected.
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+////////////////////////////////////////////////////////////////////
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+CPT(RenderState) CollisionVisualizer::
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+get_detected_state() {
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+ // Once someone asks for this pointer, we hold its reference count
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+ // and never free it.
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+ static CPT(RenderState) state = (const RenderState *)NULL;
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+ if (state == (const RenderState *)NULL) {
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+ state = RenderState::make
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+ (DepthOffsetAttrib::make());
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+ }
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+
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+ return state;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: CollisionVisualizer::get_tested_state
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+// Access: Private
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+// Description: Returns a RenderState suitable for rendering the
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+// collision solids with which a collision was tested,
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+// but no collision was detected..
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+////////////////////////////////////////////////////////////////////
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+CPT(RenderState) CollisionVisualizer::
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+get_tested_state() {
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+ // Once someone asks for this pointer, we hold its reference count
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+ // and never free it.
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+ static CPT(RenderState) state = (const RenderState *)NULL;
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+ if (state == (const RenderState *)NULL) {
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+ state = RenderState::make
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+ (ColorScaleAttrib::make(LVecBase4f(1.0f, 1.0f, 0.5f, 0.5f)),
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+ DepthOffsetAttrib::make());
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+ state = state->add_attrib
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+ (TransparencyAttrib::make(TransparencyAttrib::M_alpha), 1);
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+ }
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+
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+ return state;
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+}
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+
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+#endif // DO_COLLISION_RECORDING
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