Should read from resolved FBO, not from multisample FBO Fixes #1129
@@ -1937,6 +1937,9 @@ resolve_multisamples() {
#endif
report_my_gl_errors();
+ // Bind the regular FBO as read buffer for the sake of copy_to_textures.
+ glgsg->_glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, fbo);
+
#ifndef OPENGLES
if (_have_any_color) {
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);