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@@ -1949,15 +1949,15 @@ do_issue_cull_face() {
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switch (mode) {
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case CullFaceAttrib::M_cull_none:
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- glDisable(GL_CULL_FACE);
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+ _c->cull_face_enabled = false;
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break;
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case CullFaceAttrib::M_cull_clockwise:
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- glEnable(GL_CULL_FACE);
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- glCullFace(GL_BACK);
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+ _c->cull_face_enabled = true;
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+ _c->current_cull_face = GL_BACK;
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break;
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case CullFaceAttrib::M_cull_counter_clockwise:
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- glEnable(GL_CULL_FACE);
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- glCullFace(GL_FRONT);
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+ _c->cull_face_enabled = true;
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+ _c->current_cull_face = GL_FRONT;
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break;
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default:
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tinydisplay_cat.error()
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@@ -2022,11 +2022,6 @@ do_issue_texture() {
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// Then, turn on the current texture mode.
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apply_texture(tc);
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-
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- /*
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- GLint glmode = get_texture_apply_mode_type(stage->get_mode());
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- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, glmode);
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- */
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}
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////////////////////////////////////////////////////////////////////
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