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@@ -77,6 +77,11 @@ MayaCopy() {
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"This option omits the textures and references of the models to be re-mayacopied",
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&CVSCopy::dispatch_none, &_omit_tex);
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+ add_option
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+ ("ma", "", 0,
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+ "Write a .ma file instead of a .mb file (regardless of input type)",
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+ &CVSCopy::dispatch_none, &_maya_ascii);
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+
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add_path_replace_options();
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}
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@@ -155,10 +160,15 @@ filter_filename(const string &source) {
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underscore = string::npos;
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string extension = source.substr(dot);
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- if (extension == ".ma") {
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- // By convention, we always write out Maya binary files (even if
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- // we receive a Maya ascii file for input).
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- extension = ".mb";
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+ if (extension == ".ma" || extension == ".mb") {
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+ // If we are reading a Maya file (as opposed to a texture image),
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+ // then we always write ".mb" files out (unless -ma was specified
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+ // on the command line).
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+ if (_maya_ascii) {
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+ extension = ".ma";
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+ } else {
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+ extension = ".mb";
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+ }
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}
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if (underscore == string::npos) {
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