Prechádzať zdrojové kódy

should include only luse.h instead of individual linmath headers

David Rose 14 rokov pred
rodič
commit
571282694d

+ 1 - 1
panda/src/bullet/bulletBoxShape.h

@@ -20,7 +20,7 @@
 #include "bullet_includes.h"
 #include "bulletShape.h"
 
-#include "lvector3.h"
+#include "luse.h"
 
 #include "collisionBox.h"
 

+ 1 - 1
panda/src/bullet/bulletConvexHullShape.h

@@ -20,7 +20,7 @@
 #include "bullet_includes.h"
 #include "bulletShape.h"
 
-#include "lpoint3.h"
+#include "luse.h"
 #include "geom.h"
 #include "pta_LVecBase3.h"
 

+ 1 - 2
panda/src/bullet/bulletGenericConstraint.h

@@ -22,8 +22,7 @@
 #include "bulletConstraint.h"
 
 #include "transformState.h"
-#include "lpoint3.h"
-#include "lvector3.h"
+#include "luse.h"
 
 class BulletRigidBodyNode;
 

+ 1 - 3
panda/src/bullet/bulletHingeConstraint.h

@@ -21,9 +21,7 @@
 #include "bullet_utils.h"
 #include "bulletConstraint.h"
 
-#include "lpoint3.h"
-#include "lvector3.h"
-#include "lquaternion.h"
+#include "luse.h"
 
 class BulletRigidBodyNode;
 

+ 1 - 1
panda/src/bullet/bulletManifoldPoint.h

@@ -20,7 +20,7 @@
 #include "bullet_includes.h"
 #include "bullet_utils.h"
 
-#include "lpoint3.h"
+#include "luse.h"
 
 ////////////////////////////////////////////////////////////////////
 //       Class : BulletManifoldPoint

+ 1 - 1
panda/src/bullet/bulletPlaneShape.h

@@ -22,7 +22,7 @@
 #include "bulletShape.h"
 
 #include "collisionPlane.h"
-#include "lvector3.h"
+#include "luse.h"
 
 ////////////////////////////////////////////////////////////////////
 //       Class : BulletPlaneShape

+ 1 - 1
panda/src/bullet/bulletSoftBodyWorldInfo.h

@@ -20,7 +20,7 @@
 #include "bullet_includes.h"
 #include "bullet_utils.h"
 
-#include "lvector3.h"
+#include "luse.h"
 
 ////////////////////////////////////////////////////////////////////
 //       Class : BulletSoftBodyWorldInfo

+ 1 - 1
panda/src/bullet/bulletSphericalConstraint.h

@@ -21,7 +21,7 @@
 #include "bullet_utils.h"
 #include "bulletConstraint.h"
 
-#include "lpoint3.h"
+#include "luse.h"
 
 class BulletRigidBodyNode;
 

+ 1 - 1
panda/src/bullet/bulletTriangleMesh.h

@@ -22,7 +22,7 @@
 
 #include "typedReferenceCount.h"
 #include "nodePath.h"
-#include "lpoint3.h"
+#include "luse.h"
 #include "geom.h"
 #include "pta_LVecBase3.h"
 #include "pta_int.h"

+ 1 - 1
panda/src/bullet/bulletTriangleMeshShape.h

@@ -20,7 +20,7 @@
 #include "bullet_includes.h"
 #include "bulletShape.h"
 
-#include "lpoint3.h"
+#include "luse.h"
 
 class BulletTriangleMesh;
 

+ 1 - 2
panda/src/bullet/bulletVehicle.h

@@ -21,8 +21,7 @@
 #include "bullet_utils.h"
 
 #include "typedReferenceCount.h"
-#include "lpoint3.h"
-#include "lvector3.h"
+#include "luse.h"
 
 class BulletWorld;
 class BulletRigidBodyNode;

+ 1 - 3
panda/src/bullet/bulletWheel.h

@@ -20,9 +20,7 @@
 #include "bullet_includes.h"
 #include "bullet_utils.h"
 
-#include "lvector3.h"
-#include "lpoint3.h"
-#include "lmatrix.h"
+#include "luse.h"
 #include "pandaNode.h"
 
 ////////////////////////////////////////////////////////////////////

+ 1 - 4
panda/src/bullet/bullet_utils.h

@@ -19,10 +19,7 @@
 
 #include "bullet_includes.h"
 
-#include "lpoint3.h"
-#include "lvector3.h"
-#include "lmatrix.h"
-#include "lquaternion.h"
+#include "luse.h"
 #include "pointerTo.h"
 #include "pandaNode.h"
 #include "nodePath.h"