@@ -20,7 +20,7 @@
#include "bullet_includes.h"
#include "bulletShape.h"
-#include "lvector3.h"
+#include "luse.h"
#include "collisionBox.h"
-#include "lpoint3.h"
#include "geom.h"
#include "pta_LVecBase3.h"
@@ -22,8 +22,7 @@
#include "bulletConstraint.h"
#include "transformState.h"
class BulletRigidBodyNode;
@@ -21,9 +21,7 @@
#include "bullet_utils.h"
-#include "lquaternion.h"
////////////////////////////////////////////////////////////////////
// Class : BulletManifoldPoint
@@ -22,7 +22,7 @@
#include "collisionPlane.h"
// Class : BulletPlaneShape
// Class : BulletSoftBodyWorldInfo
@@ -21,7 +21,7 @@
#include "typedReferenceCount.h"
#include "nodePath.h"
#include "pta_int.h"
class BulletTriangleMesh;
@@ -21,8 +21,7 @@
class BulletWorld;
@@ -20,9 +20,7 @@
-#include "lmatrix.h"
#include "pandaNode.h"
@@ -19,10 +19,7 @@
#include "pointerTo.h"