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tests: skip auto-shader tests if Cg shaders are not supported

rdb 6 年之前
父节点
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57b0be8647
共有 1 个文件被更改,包括 6 次插入0 次删除
  1. 6 0
      tests/display/test_color_buffer.py

+ 6 - 0
tests/display/test_color_buffer.py

@@ -105,6 +105,12 @@ def render_color_pixel(region, state, vertex_color=None):
     """Renders a fragment using the specified render settings, and returns the
     """Renders a fragment using the specified render settings, and returns the
     resulting color value."""
     resulting color value."""
 
 
+    # Skip auto-shader tests if we don't support Cg shaders.
+    if not region.window.gsg.supports_basic_shaders:
+        sattr = state.get_attrib(core.ShaderAttrib)
+        if sattr and sattr.auto_shader():
+            pytest.skip("Cannot test auto-shader without Cg shader support")
+
     # Set up the scene with a blank card rendering at specified distance.
     # Set up the scene with a blank card rendering at specified distance.
     scene = core.NodePath("root")
     scene = core.NodePath("root")
     scene.set_attrib(core.DepthTestAttrib.make(core.RenderAttrib.M_always))
     scene.set_attrib(core.DepthTestAttrib.make(core.RenderAttrib.M_always))