|
@@ -834,6 +834,9 @@ get_active_display_region(int n) const {
|
|
|
* which will be a texture suitable for applying to geometry within the scene
|
|
* which will be a texture suitable for applying to geometry within the scene
|
|
|
* rendered into this window.
|
|
* rendered into this window.
|
|
|
*
|
|
*
|
|
|
|
|
+ * If you pass zero as the buffer size, the buffer will have the same size as
|
|
|
|
|
+ * the host window, and will automatically be resized when the host window is.
|
|
|
|
|
+ *
|
|
|
* If tex is not NULL, it is the texture that will be set up for rendering
|
|
* If tex is not NULL, it is the texture that will be set up for rendering
|
|
|
* into; otherwise, a new Texture object will be created. In either case, the
|
|
* into; otherwise, a new Texture object will be created. In either case, the
|
|
|
* target texture can be retrieved from the return value with
|
|
* target texture can be retrieved from the return value with
|