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@@ -105,6 +105,12 @@ BamTextureMode bam_texture_mode;
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// texture file, which will presumably only be loaded once.
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// texture file, which will presumably only be loaded once.
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const string fake_texture_image = config_gobj.GetString("fake-texture-image", "");
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const string fake_texture_image = config_gobj.GetString("fake-texture-image", "");
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+// must be set to true for LOD_number debugging items to work
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+const bool debug_LOD_mode = config_gobj.GetBool("debug-LOD-mode", false);
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+
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+// if this is >0, select_child always returns this LOD number
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+const int select_LOD_number = config_gobj.GetInt("select-LOD-number", -1);
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+
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// this controls the LOD child number returned by compute_child
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// this controls the LOD child number returned by compute_child
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// use it to force the LOD alg to not select the highest level(s) of LOD
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// use it to force the LOD alg to not select the highest level(s) of LOD
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// minimum_LOD_number=0 will screen out no LODs, and increasing it
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// minimum_LOD_number=0 will screen out no LODs, and increasing it
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