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@@ -81,7 +81,6 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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self.ship = None
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else:
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#self.setupShip()
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- print "setAvatar, wallbitmask = %s" % self.wallBitmask
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self.setupPhysics(ship)
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self.ship = ship
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@@ -249,7 +248,6 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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avatarNodePath.setHpr(Vec3(0))
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avatarNodePath.assign(physicsActor)
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else:
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- print "doing getPhysicsObject"
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physicsActor = avatarNodePath
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self.actorNode = physicsActor.node()
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self.actorNode.getPhysicsObject().setOriented(1)
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@@ -345,7 +343,6 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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def setWallBitMask(self, bitMask):
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self.wallBitmask = bitMask
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- print "setWallBitMask, wallbitmask = %s" % self.wallBitmask
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def setFloorBitMask(self, bitMask):
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self.floorBitmask = bitMask
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@@ -686,15 +683,12 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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# ...the avatar has landed.
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contactLength = contact.length()
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if contactLength>self.__hardLandingForce:
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- #print "jumpHardLand"
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messenger.send("jumpHardLand")
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else:
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- #print "jumpLand"
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messenger.send("jumpLand")
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self.priorParent.setVector(Vec3.zero())
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self.isAirborne = 0
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elif jump:
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- #print "jump"
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#self.__jumpButton=0
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messenger.send("jumpStart")
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if 0:
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@@ -891,7 +885,7 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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def setPriorParentVector(self):
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assert(self.debugPrint("doDeltaPos()"))
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- print "self.__oldDt", self.__oldDt, "self.__oldPosDelta", self.__oldPosDelta
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+ #print "self.__oldDt", self.__oldDt, "self.__oldPosDelta", self.__oldPosDelta
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if __debug__:
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onScreenDebug.add("__oldDt", "% 10.4f"%self.__oldDt)
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onScreenDebug.add("self.__oldPosDelta",
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