@@ -1902,7 +1902,6 @@ framebuffer_copy_to_texture(Texture *tex, int view, int z,
// must use a render target type texture for StretchRect
tex->set_render_to_texture(true);
- int view = dr->get_target_tex_view();
TextureContext *tc = tex->prepare_now(view, get_prepared_objects(), this);
if (tc == (TextureContext *)NULL) {
return false;