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@@ -506,17 +506,21 @@ reset() {
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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- GLCAT.debug() << "gl-debug enabled.\n";
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+ GLCAT.info() << "gl-debug enabled.\n";
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} else {
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- GLCAT.debug() << "gl-debug enabled, but NOT supported.\n";
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+ GLCAT.warning() << "gl-debug enabled, but NOT supported.\n";
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}
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} else {
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- GLCAT.debug() << "gl-debug NOT enabled.\n";
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-
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// However, still check if it is supported.
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_supports_debug = is_at_least_gl_version(4, 3)
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|| has_extension("GL_KHR_debug")
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|| has_extension("GL_ARB_debug_output");
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+
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+ if (_supports_debug) {
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+ GLCAT.debug() << "gl-debug supported, but NOT enabled.\n";
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+ } else {
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+ GLCAT.debug() << "gl-debug disabled and unsupported.\n";
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+ }
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}
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#endif // OPENGLES_1
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@@ -561,7 +565,8 @@ reset() {
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#elif defined(OPENGLES_1)
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_supports_point_sprite = has_extension("GL_OES_point_sprite");
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#else
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- _supports_point_sprite = has_extension("GL_ARB_point_sprite");
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+ _supports_point_sprite = is_at_least_gl_version(2, 0) ||
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+ has_extension("GL_ARB_point_sprite");
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#endif
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if (_supports_point_sprite) {
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@@ -852,7 +857,8 @@ reset() {
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_supports_cube_map = true;
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#else
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_supports_cube_map =
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- has_extension("GL_ARB_texture_cube_map") || is_at_least_gl_version(1, 3) ||
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+ is_at_least_gl_version(1, 3) ||
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+ has_extension("GL_ARB_texture_cube_map") ||
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has_extension("GL_OES_texture_cube_map");
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#endif
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@@ -872,8 +878,6 @@ reset() {
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_supports_texture_srgb = true;
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}
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- _supports_compressed_texture = false;
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-
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#ifdef OPENGLES
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_supports_compressed_texture = true;
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@@ -931,6 +935,9 @@ reset() {
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get_extension_func("glCompressedTexSubImage3DARB");
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_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)
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get_extension_func("glGetCompressedTexImageARB");
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+
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+ } else {
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+ _supports_compressed_texture = false;
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}
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if (_supports_compressed_texture) {
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@@ -955,7 +962,7 @@ reset() {
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GLint num_compressed_formats = 0;
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glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &num_compressed_formats);
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- GLint *formats = (GLint *)PANDA_MALLOC_ARRAY(num_compressed_formats * sizeof(GLint));
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+ GLint *formats = (GLint *)alloca(num_compressed_formats * sizeof(GLint));
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glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
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for (int i = 0; i < num_compressed_formats; ++i) {
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switch (formats[i]) {
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@@ -991,7 +998,6 @@ reset() {
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break;
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}
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}
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- PANDA_FREE_ARRAY(formats);
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}
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#ifdef OPENGLES_2
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@@ -1024,18 +1030,20 @@ reset() {
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_supports_multisample =
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has_extension("GL_ARB_multisample") || is_at_least_gl_version(1, 3);
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-#ifdef OPENGLES_2
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+#ifdef OPENGLES_1
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+ _supports_generate_mipmap = is_at_least_gles_version(1, 1);
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+#elif defined(OPENGLES)
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_supports_generate_mipmap = true;
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#else
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- _supports_generate_mipmap =
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- has_extension("GL_SGIS_generate_mipmap") || is_at_least_gl_version(1, 4) || is_at_least_gles_version(1, 1);
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+ _supports_generate_mipmap = is_at_least_gl_version(1, 4) ||
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+ has_extension("GL_SGIS_generate_mipmap");
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#endif
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#ifdef OPENGLES
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_supports_tex_non_pow2 =
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has_extension("GL_OES_texture_npot");
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#else
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- _supports_tex_non_pow2 =
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+ _supports_tex_non_pow2 = is_at_least_gl_version(2, 0) ||
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has_extension("GL_ARB_texture_non_power_of_two");
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#endif
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@@ -1142,7 +1150,7 @@ reset() {
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#else
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if (gl_support_shadow_filter &&
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_supports_depth_texture &&
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- has_extension("GL_ARB_shadow") &&
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+ (is_at_least_gl_version(1, 4) || has_extension("GL_ARB_shadow")) &&
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has_extension("GL_ARB_fragment_program_shadow")) {
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_supports_shadow_filter = true;
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}
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@@ -1405,7 +1413,8 @@ reset() {
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} else {
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_glVertexAttribIPointer = NULL;
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}
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- if (has_extension("GL_ARB_vertex_attrib_64bit")) {
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+ if (is_at_least_gl_version(4, 1) ||
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+ has_extension("GL_ARB_vertex_attrib_64bit")) {
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_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)
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get_extension_func("glVertexAttribLPointer");
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} else {
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@@ -1691,7 +1700,7 @@ reset() {
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#endif
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_supports_framebuffer_multisample = false;
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- if ( has_extension("GL_EXT_framebuffer_multisample") ) {
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+ if (has_extension("GL_EXT_framebuffer_multisample")) {
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_supports_framebuffer_multisample = true;
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_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)
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get_extension_func("glRenderbufferStorageMultisampleEXT");
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@@ -1699,7 +1708,7 @@ reset() {
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#ifndef OPENGLES
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_supports_framebuffer_multisample_coverage_nv = false;
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- if ( has_extension("GL_NV_framebuffer_multisample_coverage") ) {
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+ if (has_extension("GL_NV_framebuffer_multisample_coverage")) {
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_supports_framebuffer_multisample_coverage_nv = true;
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_glRenderbufferStorageMultisampleCoverage = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)
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get_extension_func("glRenderbufferStorageMultisampleCoverageNV");
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@@ -1708,7 +1717,7 @@ reset() {
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#ifndef OPENGLES_1
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_supports_framebuffer_blit = false;
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- if ( has_extension("GL_EXT_framebuffer_blit") ) {
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+ if (has_extension("GL_EXT_framebuffer_blit")) {
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_supports_framebuffer_blit = true;
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_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFEREXTPROC)
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get_extension_func("glBlitFramebufferEXT");
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@@ -1922,8 +1931,8 @@ reset() {
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_edge_clamp = GL_CLAMP_TO_EDGE;
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#else
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|
_edge_clamp = GL_CLAMP;
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- if (has_extension("GL_SGIS_texture_edge_clamp") ||
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- is_at_least_gl_version(1, 2) || is_at_least_gles_version(1, 1)) {
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+ if (is_at_least_gl_version(1, 2) || is_at_least_gles_version(1, 1) ||
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+ has_extension("GL_SGIS_texture_edge_clamp")) {
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|
_edge_clamp = GL_CLAMP_TO_EDGE;
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|
}
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#endif
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@@ -1959,6 +1968,20 @@ reset() {
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|
}
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|
|
#endif
|
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|
+#ifndef OPENGLES
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|
+ _supports_texture_lod = false;
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+ _supports_texture_lod_bias = false;
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+
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+ if (gl_support_texture_lod &&
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+ (is_at_least_gl_version(1, 2) || has_extension("GL_SGIS_texture_lod"))) {
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|
+ _supports_texture_lod = true;
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+
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|
+ if (is_at_least_gl_version(1, 4) || has_extension("GL_EXT_texture_lod_bias")) {
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|
+ _supports_texture_lod_bias = true;
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|
|
+ }
|
|
|
+ }
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|
|
+#endif
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|
|
+
|
|
|
if (_supports_multisample) {
|
|
|
GLint sample_buffers = 0;
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|
|
glGetIntegerv(GL_SAMPLE_BUFFERS, &sample_buffers);
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|
@@ -4762,9 +4785,14 @@ prepare_sampler(const SamplerState &sampler) {
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|
|
}
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|
}
|
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|
|
- _glSamplerParameterf(index, GL_TEXTURE_MIN_LOD, sampler.get_min_lod());
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|
- _glSamplerParameterf(index, GL_TEXTURE_MAX_LOD, sampler.get_max_lod());
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|
- _glSamplerParameterf(index, GL_TEXTURE_LOD_BIAS, sampler.get_lod_bias());
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|
+ if (_supports_texture_lod) {
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|
|
+ _glSamplerParameterf(index, GL_TEXTURE_MIN_LOD, sampler.get_min_lod());
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|
+ _glSamplerParameterf(index, GL_TEXTURE_MAX_LOD, sampler.get_max_lod());
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_supports_texture_lod_bias) {
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|
|
+ _glSamplerParameterf(index, GL_TEXTURE_LOD_BIAS, sampler.get_lod_bias());
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|
|
+ }
|
|
|
|
|
|
gsc->enqueue_lru(&_prepared_objects->_sampler_object_lru);
|
|
|
|
|
|
@@ -6880,13 +6908,15 @@ get_error_string(GLenum error_code) {
|
|
|
// We used to use gluErrorString here, but I (rdb) took it out
|
|
|
// because that was really the only function we used from GLU.
|
|
|
// The idea with the error table was taken from SGI's sample implementation.
|
|
|
- static const char *error_strings[GL_OUT_OF_MEMORY - GL_INVALID_ENUM + 1] = {
|
|
|
+ static const char *error_strings[] = {
|
|
|
"invalid enumerant",
|
|
|
"invalid value",
|
|
|
"invalid operation",
|
|
|
"stack overflow",
|
|
|
"stack underflow",
|
|
|
"out of memory",
|
|
|
+ "invalid framebuffer operation",
|
|
|
+ "context lost",
|
|
|
};
|
|
|
|
|
|
if (error_code == GL_NO_ERROR) {
|
|
|
@@ -6895,8 +6925,8 @@ get_error_string(GLenum error_code) {
|
|
|
} else if (error_code == GL_TABLE_TOO_LARGE) {
|
|
|
return "table too large";
|
|
|
#endif
|
|
|
- } else if (error_code >= GL_INVALID_ENUM && error_code <= GL_OUT_OF_MEMORY) {
|
|
|
- return error_strings[error_code - GL_INVALID_ENUM];
|
|
|
+ } else if (error_code >= 0x0500 && error_code <= 0x0507) {
|
|
|
+ return error_strings[error_code - 0x0500];
|
|
|
}
|
|
|
|
|
|
// Other error, somehow? Just display the error code then.
|
|
|
@@ -7019,7 +7049,7 @@ query_gl_version() {
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|
|
_gl_shadlang_ver_minor = 0;
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|
|
const char *verstr = (const char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
|
|
|
if (verstr == NULL ||
|
|
|
- sscanf(verstr, "OpenGL ES GLSL %d.%d", &_gl_shadlang_ver_major,
|
|
|
+ sscanf(verstr, "OpenGL ES GLSL ES %d.%d", &_gl_shadlang_ver_major,
|
|
|
&_gl_shadlang_ver_minor) != 2) {
|
|
|
GLCAT.warning() << "Invalid GL_SHADING_LANGUAGE_VERSION format.\n";
|
|
|
}
|
|
|
@@ -10402,9 +10432,14 @@ specify_texture(CLP(TextureContext) *gtc, const SamplerState &sampler) {
|
|
|
#endif
|
|
|
|
|
|
#ifndef OPENGLES
|
|
|
- glTexParameterf(target, GL_TEXTURE_MIN_LOD, sampler.get_min_lod());
|
|
|
- glTexParameterf(target, GL_TEXTURE_MAX_LOD, sampler.get_max_lod());
|
|
|
- glTexParameterf(target, GL_TEXTURE_LOD_BIAS, sampler.get_lod_bias());
|
|
|
+ if (_supports_texture_lod) {
|
|
|
+ glTexParameterf(target, GL_TEXTURE_MIN_LOD, sampler.get_min_lod());
|
|
|
+ glTexParameterf(target, GL_TEXTURE_MAX_LOD, sampler.get_max_lod());
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_supports_texture_lod_bias) {
|
|
|
+ glTexParameterf(target, GL_TEXTURE_LOD_BIAS, sampler.get_lod_bias());
|
|
|
+ }
|
|
|
#endif
|
|
|
|
|
|
report_my_gl_errors();
|
|
|
@@ -10771,7 +10806,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
|
|
|
}
|
|
|
|
|
|
#ifndef OPENGLES // OpenGL ES doesn't have GL_TEXTURE_MAX_LEVEL.
|
|
|
- if (is_at_least_gl_version(1, 2)) {
|
|
|
+ if (_supports_texture_lod) {
|
|
|
// By the time we get here, we have a pretty good prediction for
|
|
|
// the number of mipmaps we're going to have, so tell the GL that's
|
|
|
// all it's going to get.
|
|
|
@@ -11227,12 +11262,12 @@ upload_texture_image(CLP(TextureContext) *gtc, bool needs_reload,
|
|
|
GLCAT.warning()
|
|
|
<< "No mipmap level " << n << " defined for " << tex->get_name()
|
|
|
<< "\n";
|
|
|
- #ifndef OPENGLES
|
|
|
- if (is_at_least_gl_version(1, 2)) {
|
|
|
+#ifndef OPENGLES
|
|
|
+ if (_supports_texture_lod) {
|
|
|
// Tell the GL we have no more mipmaps for it to use.
|
|
|
glTexParameteri(texture_target, GL_TEXTURE_MAX_LEVEL, n - mipmap_bias);
|
|
|
}
|
|
|
- #endif
|
|
|
+#endif
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
@@ -11409,10 +11444,8 @@ upload_simple_texture(CLP(TextureContext) *gtc) {
|
|
|
|
|
|
#ifndef OPENGLES
|
|
|
// Turn off mipmaps for the simple texture.
|
|
|
- if (tex->uses_mipmaps()) {
|
|
|
- if (is_at_least_gl_version(1, 2)) {
|
|
|
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
- }
|
|
|
+ if (tex->uses_mipmaps() && _supports_texture_lod) {
|
|
|
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
}
|
|
|
#endif
|
|
|
|
|
|
@@ -12046,7 +12079,7 @@ do_extract_texture_data(CLP(TextureContext) *gtc) {
|
|
|
GLint num_expected_levels = tex->get_expected_num_mipmap_levels();
|
|
|
GLint highest_level = num_expected_levels;
|
|
|
#ifndef OPENGLES
|
|
|
- if (is_at_least_gl_version(1, 2)) {
|
|
|
+ if (_supports_texture_lod) {
|
|
|
glGetTexParameteriv(target, GL_TEXTURE_MAX_LEVEL, &highest_level);
|
|
|
highest_level = min(highest_level, num_expected_levels);
|
|
|
}
|