@@ -70,6 +70,11 @@ MayaShader(MObject engine) {
if (found_shader) {
_legacy_mode = true;
}
+ } else if (shader.hasFn(MFn::kSurfaceShader)) {
+ found_shader = find_textures_legacy(shader);
+ if (found_shader) {
+ _legacy_mode = true;
+ }
} else {
maya_cat.warning() <<
"Unrecognized shader type: only lambert and phong supported (lambert deprecated).\n";