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@@ -42,6 +42,8 @@
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#defer source_prefix $[SOURCE_DIR:%=%/]
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+#map soft_scenes soft_scene_file(soft_char_egg)
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+
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#define build_models \
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$[SOURCES(flt_egg):%.flt=%.egg] \
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$[patsubst %.lwo %.LWO,%.egg,$[SOURCES(lwo_egg)]] \
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@@ -134,6 +136,8 @@ pal : $[if $[pal_egg_targets],$[pal_egg_dir]] $[pal_egg_targets]
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bam : pal $[if $[bam_targets],$[bam_dir]] $[bam_targets]
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+unpack-soft : $[soft_scenes]
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+
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#define install_bam_targets \
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$[install_egg_dirs] \
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$[installed_generic_bams] $[installed_language_bams]
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@@ -268,6 +272,14 @@ $[TAB]maya2egg $[MAYA2EGG_OPTS] -a chan -cn "$[CHAR_NAME]" -o $[target] -sf $[be
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#end anim
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#end maya_char_egg
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+// Unpack the Soft scene database from its multifile.
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+#formap scene_file soft_scenes
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+ #define target $[scene_file]
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+ #define source $[DATABASE]/$[SCENE_PREFIX]$[MODEL].mf
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+$[target] : $[source]
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+$[TAB]multify xvf $[source] -C $[DATABASE]
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+#end scene_file
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+
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// Egg character model generation from Soft databases.
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#forscopes soft_char_egg
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#if $[POLY_MODEL]
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@@ -568,6 +580,7 @@ clean-bam : $[subdirs:%=clean-bam-%]
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clean-pal : $[subdirs:%=clean-pal-%]
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clean : $[subdirs:%=clean-%]
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cleanall : $[subdirs:%=cleanall-%]
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+unpack-soft : $[subdirs:%=unpack-soft-%]
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install-bam : egg pal repal $[subdirs:%=install-bam-%]
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install-other : $[subdirs:%=install-other-%]
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install : egg pal repal $[subdirs:%=install-%]
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@@ -668,6 +681,11 @@ cleanall-$[dirname] :
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$[TAB]cd ./$[RELDIR] && $(MAKE) cleanall
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#end dirname
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+#formap dirname subdirs
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+unpack-soft-$[dirname] :
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+$[TAB]cd ./$[RELDIR] && $(MAKE) unpack-soft
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+#end dirname
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+
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#formap dirname subdirs
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install-bam-$[dirname] :
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$[TAB]cd ./$[RELDIR] && $(MAKE) install-bam
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