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@@ -48,6 +48,9 @@ get_stride() const {
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* Changes the total number of bytes reserved in the array for each vertex.
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* You may not reduce this below get_total_bytes(), but you may increase it
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* arbitrarily.
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+ *
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+ * You should avoid arrays with stride higher than 2048, which is the typical
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+ * limit supported by graphics hardware.
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*/
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INLINE void GeomVertexArrayFormat::
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set_stride(int stride) {
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