|
|
@@ -1708,9 +1708,10 @@ reset() {
|
|
|
|
|
|
if (is_at_least_gles_version(3, 1)) {
|
|
|
_supported_shader_caps |=
|
|
|
- ShaderModule::C_compute_shader |
|
|
|
+ ShaderModule::C_texture_gather |
|
|
|
+ ShaderModule::C_extended_arithmetic |
|
|
|
ShaderModule::C_image_load_store |
|
|
|
- ShaderModule::C_extended_arithmetic;
|
|
|
+ ShaderModule::C_compute_shader;
|
|
|
}
|
|
|
|
|
|
if (is_at_least_gles_version(3, 2)) {
|
|
|
@@ -1813,6 +1814,7 @@ reset() {
|
|
|
|
|
|
if (_glsl_version >= 400) {
|
|
|
_supported_shader_caps |=
|
|
|
+ ShaderModule::C_texture_gather |
|
|
|
ShaderModule::C_double |
|
|
|
ShaderModule::C_cube_map_array |
|
|
|
ShaderModule::C_tessellation_shader |
|
|
|
@@ -1821,6 +1823,10 @@ reset() {
|
|
|
ShaderModule::C_texture_query_lod;
|
|
|
}
|
|
|
else {
|
|
|
+ // This extension is very limited, should we break up C_texture_gather?
|
|
|
+ //if (has_extension("GL_ARB_texture_gather")) {
|
|
|
+ // _supported_shader_caps |= ShaderModule::C_texture_gather;
|
|
|
+ //}
|
|
|
if (has_extension("GL_ARB_gpu_shader_fp64")) {
|
|
|
_supported_shader_caps |= ShaderModule::C_double;
|
|
|
}
|