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@@ -125,6 +125,8 @@ PUBLISHED:
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void write_with_data(ostream &out, int indent_level,
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const GeomVertexData *data) const;
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+ INLINE static const GeomVertexFormat *get_empty();
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+
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// Some standard vertex formats. No particular requirement to use one of
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// these, but the DirectX renderers can use these formats directly, whereas
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// any other format will have to be converted first.
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@@ -227,6 +229,8 @@ private:
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Formats _formats;
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LightReMutex _lock;
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+ CPT(GeomVertexFormat) _empty;
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+
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CPT(GeomVertexFormat) _v3;
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CPT(GeomVertexFormat) _v3n3;
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CPT(GeomVertexFormat) _v3t2;
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