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David Rose 17 years ago
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      panda/src/doc/howto.install_panda_on_windows.txt

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panda/src/doc/howto.install_panda_on_windows.txt

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-DOUBLE-SECRET-WARNING: This document is depreciated as of Mar 22, 2006. All
-further updates will be at the following wiki:
-http://aspen.online.disney.com/mediawiki/index.php/How_to_install_Panda_on_Windows
-
-WARNING: This document is an internal VR Studio document describing
-how to set up Panda on a new PC using our internal development
-environment.  It is not useful for programmers who are not within the
-VR Studio firewall.
-
-If you are looking for documentation on installing Panda in the rest
-of the world, see INSTALL.txt in this directory.
-
-                ---------------------------------------
-                HOW TO INSTALL PANDA3D ON WINXP/WIN2000
-                ---------------------------------------
-
-*********************************************************************
-  NOTES
-*********************************************************************
-
-  - Lines preceeded by ">" are instructions to be typed on the command 
-    line.
-  - Ensure your computer's date is set correctly, or else the 
-    compilation scripts may have problems later.
-  - Make sure your machine has enough disk space - I'd start with the 
-    largest open space on any of your partitions.
-    You will have the fewest headaches if you choose C:\ for everything.
-    
-*********************************************************************
-  Step 1: Map network drive to build tools drive
-*********************************************************************
-
-  - Right click on Network Places, choose Map Network Drive
-  - Map Network Drive P: to \\mover\vol02\dimbo\usr2\panda (using your
-    unix password)
-    You also can do this from cmd.exe using 
-      > net use p: \\mover\vol02\dimbo\usr2\panda /persistent:yes
-  - Select 'Reconnect drive at startup'
-  - If this doesn't work, you can install the build tools from CD
-  - Run 'regedit P:\tabs.reg' to enable tab-filename-completion.
-    You must exit and restart the cmd.exe shell to enable this, since 
-    the registry is only read at cmd.exe startup.
-    
-*********************************************************************
-  Step 2: Update OS software
-*********************************************************************
-
-  - On both WinXP and Win2000, I recommend you go to 
-    http://windowsupdate.microsoft.com/, click on 'Product Updates' 
-    (installing the Product Update ActiveX control), and install any
-    patches labeled 'Critical Updates' as well as any updated sound,
-    network, and motherboard drivers.  Video card manufacturers will
-    usually have newer drivers than the WindowsUpdate site, however, so
-    go to the manufacturer's website to check for win2000/winXP
-    drivers, especially on win2000, since the original win2k CD drivers
-    are most likely obsolete.
-
-  - Install the latest DX9 runtime (unless you know you already have a
-    more current DX9 runtime installed) by running:
-    > P:\dx9\directx_feb2006_redist.exe
-    This is a self-extracting archive; you must then run the install
-    program that it produces.
-
-
-
-*********************************************************************
-  Step 3: Install Visual C++
-*********************************************************************
-
-  - MS Visual C++ requires MS Internet Information Server so this must
-    be installed prior to installing MSVC.
-  - Click on Start->Settings->Control Panel
-  - Click on Add/Remove Programs
-  - On the left side of the window, select Add/Remove Windows Components
-  - Check the box next to Internet Information Services (IIS)
-  - Click the Details button
-  - Check FrontPage 2000 Server Extensions
-  - Click OK
-  - Click Next
-  - Click Finish when done
-
-  - Run P:\msvs7_1\VS\SETUP.EXE, or install from the MSDN 
-    'Visual Studio.NET 2003' CD. Click on 'Windows Component Update' 
-    (if it is highlighted, else click '2').  Click 'Continue' 
-    (Selecting 'Do not use this machine to host web projects').  
-
-  - After installing components, you are ready to install VC7.1 in .NET 
-    setup Step 2. Enter this step and enter "VR Studio" for the username.
-    On the 'Select items to install page', you need uncheck things to
-    avoid wasting gigs of extra space and install time.  
-
-  - Uncheck everything except for:
-    - Language Tools->Visual C++
-    - Server Components->Remote Debugger->Native Remote Debugger
-
-    And if you want:
-    - Documentation (this takes a gig, and is only a slight 
-      update if you already have MSDN installed locally.  
-      You will want to uninstall any separately-installed 
-      MSDN docs if you get this.)
-    
-*********************************************************************
-  Step 4: Install Cygwin (v1.5.10 or above should work)
-*********************************************************************
-
-  - Latest version currently is 1.5.18-1 (as of Dec 20, 2005)
-  - Go to http://cygwin.com and click on "install cygwin now".  Choose
-    "install from internet."
-  - The most reliable download server is http://mirrors.rcn.net. 
-    Another server is http://sigunix.cwrv.edu. 
-  - Make sure that the following packages are selected for installation:
-      - Under Archive : zip, unzip
-      - Under Devel packages :  bison, CVS, make, flex
-      - Under Interpreters : gawk, perl (see note below)
-      - Under Network : openssh, openssl
-      - Under Shells : ash, bash, tcsh
-      - Under Text : more (or less)
-  - You can also install other programs (like vi) if you want.  
-    To rotate through the possible installation options, left-click on 
-    the programs of your choice.
-  - DO NOT INSTALL the following packages (change the Setting to 
-    "SKIP"):
-      - emacs/xemacs, we have our own emacs (see Step 10) 
-      - The Interpreter->python package 
-      - Remove X-windows packages to make download smaller.
-  - There are many subpackages that are obviously not needed 
-    (e.g. Mail, Doc, Text, Games) that you can skip if you like.
-  - Create a desktop shortcut or Start Menu item for
-    c:\cygwin\bin\tcsh.exe and use it in the future.
-               
-    Our ctattach utilities require the use of "tcsh", rather than the
-    default "bash" shell.  To make things really easy, edit
-    C:\Cygwin\cygwin.bat, change "bash --login -i" to "tcsh -i", this
-    will cause tcsh to be the default shell when you start Cygwin
-    command prompt/shell.
-
-*********************************************************************
-  Step 5: Create your HOME directory
-*********************************************************************
-
-  - Add C:\Cygwin\bin to the $path environment variable in the registry 
-    to avoid errors (sed: Command not found) when executing the file 
-    complete.tcsh (in C:\Cygwin\etc\profile.d) on startup
-    - Note: You must be logged into an account with Administrator access
-	- Select "Start Menu->Control Panel"
-	- Select "System" icon.
-	- Select "Advanced->Environment" button.
-	- Scroll down to the Path environment variable in the System
-	  variables section, select it and click the Edit button
-	- Add "C:\cygwin\bin" to the end of the semicolon delimited list
-	- Click OK - OK - OK to exit
-    
-  - Launch the Cygwin command prompt/shell (tcsh) using the icon set up
-    in Step 4
-    
-  - Create a HOME directory:
-      > mkdir /home/<login>
-    Where <login> is the name you use to login to your Windows
-    machine.  Note that some people have created their home
-    directories under /usr/ instead of /home/; while this works, it is
-    not a standard Unix convention.
-   
-    Note: In Windows this directory will be the equivalent of:    
-      C:\cygwin\home\<login>
-
-  - Set the $HOME environment variable in the Registry:
-    - Note: You must be logged into an account with Administrator access
-    - Select "Start Menu->Control Panel"
-    - Select "System" icon.
-    - Select "Advanced->Environment" button.
-    - Create the variable "HOME" with the value:
-         "c:\cygwin\home\<login>".
-    - Click OK - OK - OK to exit (you must exit for the change to take 
-      effect)
-    - Now open a new shell so the registry is read by the shell to get 
-      the changes.
-
----------------------------------------------------------------------
-  NOTE: 
-      We've seen a problem where we can't source ~/.cshrc if the 
-      <login> in your HOME directory does not match the user name 
-      %USERNAME% windows env var. To be safe, be sure your <login>
-      matches your Windows login as part of your HOME directory name.
----------------------------------------------------------------------
-
-*********************************************************************
-  Step 6: Set up access to the CVS repositories:
-*********************************************************************
-
-In order to set up the Cygwin environment, you will need to download a local
-copy of a couple of CVS repositories.  In order to do that, you will need
-access to the VR fileserver, mover, and SourceForge.
-
-  - For access to mover, contact Chris Brunner, James Healy, or Kirk Waingrow.
-
-  - Now for SourceForge choose either A (commit) or B (anonymous) access do one
-    of the following.  We recommend anonymous access unless you will be checking
-    code into one of the SourceForge trees (dtool, panda, direct, pandatool).
-
-    A. SOURCEFORGE DEVELOPER (WITH COMMIT) ACCESS
-
-      1. Setup an account with SourceForge at 
-        http://sourceforge.net/account/register.php
-        Try to use the same username used your cygwin setup.  If you
-        are unable to do so just make sure you edit your .cshrc file
-        in Step 7a to reflect this for the SFROOT variable.
-
-        Tell somebody like Dave Schuyler or David Rose to add your 
-        new SourceForge username to the list of Panda3D developers.
-
-      2. Setup ssh access cvs.sourceforge.net
-
-        - If you have not generated a key before on this machine,
-          generate a dsa key now by opening a Cygwin window and
-          entering:
-
-          > ssh-keygen -t dsa
-
-          Just press enter if prompted for password.
-
-          If the above does not put a file in ~/.ssh, check that your
-          /etc/passwd file has an entry for your username and that it
-          points to the correct home directory for you
-          (e.g. /home/<username> ).
-
-        - Register your generated ssh public key (id_dsa.pub) at 
-          https://sourceforge.net/account/editsshkeys.php.
-
-    B. ANONYMOUS CVS (READ-ONLY ACCESS) FROM SOURCEFORGE
-
-      1. In Step 7a (below), Check that your .cshrc file has the
-         SFROOT variable set to be something like this
-
-          > setenv SFROOT :pserver:[email protected]:/cvsroot/panda3d
-
-      2. Before running any of the "cvs -d $SFROOT" commands, do the
-         following:
-
-          > cvs -d $SFROOT login
-
-         Just press Enter when asked for a password.
-
-*********************************************************************
-  Step 7a: Set up the Cygwin environment:
-*********************************************************************
-
-  - Open a new shell
-
-  - Create personal trees directory:
-    > cd ~
-    > mkdir player
-    > cd ~/player
-
-  - Grab a local copy of wintools
-
-    > cd ~/player
-    > cvs -d :pserver:<your-mover-username>@mover:/cvs login
-    > cvs -d :pserver:<your-mover-username>@mover:/cvs co wintools
-    
-  - Copy the config files from your personal wintools:
-    > cd ~/player/wintools/panda
-    > cp .cshrc .emacs Config.pp Config.prc ~
-    
-  - Close and re-open your shell.  The .cshrc file you just copied in should
-    load up some variables needed to check out more trees.
-    
-  - Check out a fresh dtool:
-    > cd ~/player
-    > wintools/built/bin/checkout_built.sh dtool
-
-  - Close and re-open your shell.  You should now be set up to reference your
-    personal dtool and personal wintools, that you just checked out above.
-
-  - Make sure the contents of .cshrc are correct for your setup.  In 
-    particular, make sure the definition for PANDA_ROOT matches the 
-    directory you have installed Cygwin to (normally C:\Cygwin), 
-    and that CVSROOT is correct for your CVS login (if $USERNAME 
-    is not the same as your mover account name, edit the variable as
-    necessary).  Also, check the SFROOT variable.  It should be
-    either:
-    
-    COMMIT:
-      
-      :ext:<your-sf-username>@cvs.sourceforge.net:/cvsroot/panda3d
-    
-    or
-    
-    ANONYMOUS:
-    
-      :pserver:[email protected]:/cvsroot/panda3d
-      
-
-*********************************************************************
-  Step 7b: Set up the Cygwin environment (automated part):
-*********************************************************************
-
-  - All of the commands below have been collected in    
-    $WINTOOLS\etc\setup2.csh.  To do all the Cygwin 
-    steps below automatically, from the tcsh prompt do:
-    > cd $WINTOOLS/etc
-    > source setup2.csh
-
----------------------------------------------------------------------
-  CAUTION: setup2.csh: 
-  Some of the drives may need to be mapped manually from windows. If you
-  have a cdrom or some other drive mapped to the following drives, 
-  you need to unmount those and map to some other drives.  See the 
-  "Connect the network drives" segment below
----------------------------------------------------------------------
-
-  These are the steps setup2.csh performs (so you don't have to):
-  - Make the following directories (don't worry if they already exist)
-      > mkdir /bin /etc/ /tmp /usr
-      > mkdir /c /f /g /h /i /j /p
-      > mkdir /usr/local /usr/local/bin /usr/local/etc
-      
-  - Rename any cygwin-installed python.exe (if it exists) to avoid 
-    conflicts with required VRSTUDIO-compiled python, which is 
-    custom-built to load "sitecustomize.py" which sets up the 
-    PYTHONPATH env-var for our panda environment:
-      > mv /bin/python.exe /bin/python-cygwin.exe
-
-    This is only necessary if you installed python while installing
-    Cygwin
-
-  - Create some links expected by the attach scripts, which look in 
-    standard modern unix BSD-style places:
-      > ln -s /bin/tcsh /bin/csh
-      > ln -s /bin/perl /usr/local/bin/perl
-      > ln -s /bin/bash /usr/local/bin/bash
-
-  - Connect the network drives:
-    Note that any of your drive letters are already in use (by a 
-    CD drive, or by some I.S. login-script-created drive), you simply 
-    do a 'net use' to a different drive letter, then change the 'mount' 
-    command to point the official '/[drivelet]' dir at the real drive 
-    letter it's mounted to.
-
-    It is not necessary for cygwin's /p to point to the P: drive in 
-    Windows.
-
-      > net use f: "\\mover\vol01\fat\usr2" /persistent:yes
-      > net use g: "\\mover\vol01\fat\bit" /persistent:yes
-      > net use h: "\\mover\vol02\dimbo\usr2" /persistent:yes
-      > net use i: "\\mover\vol01\fat\big" /persistent:yes
-      > net use p: "\\mover\vol02\dimbo\usr2\panda" /persistent:yes
-
-    The "net use" commands may require you to enter a password if 
-    access is denied, in which case you can add the /USER:[username] 
-    argument to net use and it will ask for a password.  
-      See "net use /help" for more info.  
-    
-    The "Map Networked Drive" GUI option can be used instead of 
-    "net use".
-
-  - Create cygwin mount directories.  The purpose of this is to shorten 
-    and simplify paths.  Note the use of -b for the mounts to mapped 
-    network drivers on remote machines. The /ms* mounts assume things 
-    were installed in C:\Program Files:
-      > mount -s c:/ /c
-      > mount -s -b f:/ /f
-      > mount -s -b g:/ /g
-      > mount -s -b h:/ /h
-      > mount -s -b i:/ /i
-      > mount -s -b j:/ /j
-      > mount -s -b p:/ /p
-
-    If VC7.1 is installed:
-      > mkdir /msvc71
-      > mount -s C:/Program\ Files/Microsoft\ Visual\ Studio\ .NET\ 2003 /msvc71
-
-    If VC7 is installed:
-      > mkdir /msvc7
-      > mount -s C:/Program\ Files/Microsoft\ Visual\ Studio\ .NET /msvc7
-
-    If VC6 is installed:
-      > mkdir /msvc98 /mscommon /mspsdk
-      > mount -s C:/Program\ Files/Microsoft\ Visual\ Studio/VC98 /msvc98
-      > mount -s C:/Program\ Files/Microsoft\ Visual\ Studio/Common /mscommon
-      > mount -s C:/Program\ Files/Microsoft\ Platform\ Sdk /mspsdk
-         
-    If Intel C++ is installed:
-      > mkdir /intel /ia32
-      > mount -s C:/Program\ Files/Intel /intel
-      > mount -s C:/Program\ Files/Intel/Compiler60/IA32 /ia32
-
-*********************************************************************
-  Step 8:  Testing VC7.1 environment in shell
-*********************************************************************
-
-  - After finishing this process, make sure you are using VC7.1 in your
-    shell by typing 'cl' at the prompt.  If you have VC7.1 you will see: 
-    
-    Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 13.10.3077 for 80x86
-    Copyright (C) Microsoft Corporation 1984-2002. All rights reserved.
-    
-    If you have VC7, you will see:
-    
-    Microsoft (R)32-bit C/C++ Optimizing Compiler Version 13.00.9466 for 80x86 
-    Copyright (C) Microsoft Corporation 1984-2001.
-
-  - If this does not work, check your tcsh path to make sure it has 
-    the .NET dirs in it, and make sure the cygwin softlink mount 
-    point /msvc71 exists, and is not empty but points to the proper VC7 
-    directory. Doing 'ls /msvc71' should give you something like
-
-	Common7/                                                 Visual Studio SDKs/
-	EnterpriseFrameworks/                                    contents.htm
-	SDK/                                                     readme.htm
-	Setup/                                                   sqlserver/
-	Vc7/                                                     toc.htm
-	Visual Studio .NET Enterprise Developer 2003 - English/
-
-
-  - If it does not, try running 
-      > source $WINTOOLS/etc/setup2.csh
-    again to get it to do the cmd (ignore file-exists errors)
-      > mount -s C:/Program\ Files/Microsoft\ Visual\ Studio\ .NET\ 2003 /msvc7
-    This should create the softlink mount, or you can just run the 
-    cmd manually yourself.
-------------------------------------------------------------------------------    
-  NOTE:
-  	If you installed Microsoft's .NET Framework (from Windows Update, for
-  	example) before installing Microsoft Visual Studio .NET 2003, you may
-  	experience a problem when compiling C code.  The short 8.3 file name
-  	for the VC7.1 directory used by some configuration scripts is MICROS~1.NET.
-  	If Microsoft's .NET Framework is installed first it will take MICROS~1.NET
-  	as its 8.3 name and VC7.1 will be MICROS~2.NET.  To correct this, move
-  	both directories out of the Program Files directory, then move VC back
-  	first, followed by .NET Framework.  This should rename VC's 8.3 filename
-  	to MICROS~1.NET.
-------------------------------------------------------------------------------
-
-*********************************************************************
-  Step 9: Copy files needed by attach scripts
-*********************************************************************
-
-  - Run script to copy vspec files from $WINTOOLS to /usr/local/etc
-    > cd $WINTOOLS
-    > ./cp_vspec 
-
-  To setup a new user in panda environment files:
-  - If you are setting up a new user, edit the *.vspec files in 
-    /usr/local/etc to add the new username and path to the player tree 
-    (starting with dtool.vspec, panda.vspec, direct.vspec, otp.vspec, 
-    toontown.vspec, and ttpublish.vspec).
-  - (Optional) Update default values in vspec files. Edit appropriate 
-    *.vspec files to specify which trees you wish to use as a default 
-    (e.g. install, personal, or release)
-
-*********************************************************************
-  Step 10: Install Bison
-*********************************************************************
-
-    *** This step is no longer needed.  Bison is installed correctly
-        by Cygwin. ***
-
-*********************************************************************
-  Step 11: Install Emacs   
-*********************************************************************
-
-  - We use GNU emacs (21.3 currently) by default, other versions of 
-    emacs may also work.  Note: unlike xemacs.exe compiled for cygwin, 
-    this emacs does not use Cygwin paths, so "/" represents the real 
-    root (C:\, not "C:\Cygwin")).  
-  - Copy the gzipped tarball to your local machine
-    > cp /p/emacs-21.3-fullbin-i386.tar.gz /c
-  - Ungzip, untar and install (This will install emacs into C:/emacs-21.3, do 
-    not attempt to install it under a directory containing a space,
-    like "Program Files".)
-    > cd /c
-    > gzip -d emacs-21.3-fullbin-i386.tar.gz
-    > tar xvf emacs-21.3-fullbin-i386.tar
-  - Update environment variables (win2000/XP).  Note: You should only 
-    need to do this if you intend to invoke Emacs from a non-Cygwin 
-    prompt.  If you will always be using Cygwin, simply edit your 
-    .cshrc file to add the following to your path there:
-       /c/emacs-21.3/bin
-    - Select "Start Menu->Control Panel"
-    - Select "System" icon.
-    - Select "Advanced->Environment" button.
-    - double click on the "Path" variable in the bottom pane 
-      (system variables)
-    - add "C:\emacs-21.3\bin" to the end of the path (semicolon 
-      separated)
-    - click ok - ok - ok to exit (you must exit for the change to take
-      effect)
-
-*********************************************************************
-  Step 12: Check out other trees
-*********************************************************************
-
-There are three methods of checking out CVS repositories: pre-built,
-source, and both.  Python and Python-hybrid trees like dtool, otp,
-toontown, and pirates always come with source, regardless.  Built
-trees are recommended in most cases, unless you will be doing development
-in those trees.  If you are using anonymous SourceForge access, first
-do the following:
-
-    > cvs -d $SFROOT login
-    
-Press Enter when prompted for a password.
-
-  - Most programmers will want to check out the built versions of each
-    tree.  This saves you from having to constantly compile new code.
-    To check out the built versions do the following sequence of
-    commands.  The otp, toontown, and pirates trees will automatically
-    come with source code.  If you want source for panda, direct,
-    pandatool, or any of the models trees, use the -s parameter,
-    e.g. checkout_built.sh -s panda.
-    
-    > cd ~/player
-    > $WINTOOLS/built/bin/checkout_built.sh panda
-    > $WINTOOLS/built/bin/checkout_built.sh direct
-    > $WINTOOLS/built/bin/checkout_built.sh otp
-    > $WINTOOLS/built/bin/checkout_built.sh toontown
-    > $WINTOOLS/built/bin/checkout_built.sh pirates
-    > $WINTOOLS/built/bin/checkout_built.sh pandatool
-    > $WINTOOLS/built/bin/checkout_built.sh ttmodels
-    > $WINTOOLS/built/bin/checkout_built.sh pmockup
-    > $WINTOOLS/built/bin/checkout_built.sh pmodels
-
-    You can combine any or all of the above on one command, e.g.:
-
-    > cd ~/player
-    > $WINTOOLS/built/bin/checkout_built.sh panda direct otp toontown pirates pandatool ttmodels pmockup pmodels
-
-  - To check out just the source
-    > cd ~/player
-    > cvs -d $SFROOT co panda
-    > cvs -d $SFROOT co direct
-    > cvs co otp
-    > cvs co toontown
-    > cvs co pirates
-    > cvs co pandatool
-    > cvs co ttmodels
-    > cvs co pmockup
-    > cvs co pmodels
-    > cvs co otp_servers_built
-
-
-*********************************************************************
-  Step 13: Building notes
-*********************************************************************
-
-  - You need to initialize each tree after you have checked it out.
-    This requires running the cta command to attach to the tree, and
-    then cd-ing into the directory and running ppremake.
-    
-  - If you checked out just the source of any of these trees, you will
-    also need to make install within that tree (and this will take
-    from a few minutes to a few days, depending on the tree).  If you
-    used the checkout_built.sh script, then you won't need to do this.
-
-*********************************************************************
-  Step 14: Initialize $PANDA 
-*********************************************************************
-
-  - Build panda
-    > cta panda personal
-    > cd $PANDA
-    > ppremake
-
-  - If you didn't use checkout_built.sh to get PANDA:
-    > make install
-
-      After every make (the first time a tree is built from scratch),
-      kill and reopen the tcsh window.  If you later rebuild the tree
-      in-place, you will not need to kill and reopen the window, unless
-      you first completely blew away your source tree.
-
-  - You can now run "pview" to test the install and build - you should
-    see a window pop up with a triangle in it.  To see the triangle with
-    a texture on it, you'll need to be in $PANDA/src/testbed/ when
-    you run "pview".
-
-*********************************************************************
-  Step 15: Initialize $DIRECT
-*********************************************************************
-
-  > cta panda personal
-  > cta direct personal
-  > cd $DIRECT
-  > ppremake
-
-  - If you didn't use checkout_built.sh to get DIRECT:
-    > make install
-    kill and reopen the tcsh window (the first time you build direct).
-
-*********************************************************************
-  Step 16: Initialize $OTP
-*********************************************************************
-
-  > cta panda personal
-  > cta direct personal
-  > cta otp personal
-  > cd $OTP
-  > ppremake
-
-  - If you didn't use checkout_built.sh to get OTP:
-    > make install
-    kill and reopen the tcsh window (the first time you build otp).
-
-*********************************************************************
-  Step 17: Initialize $TOONTOWN and/or $PIRATES
-*********************************************************************
-
-  > cta panda personal
-  > cta direct personal
-  > cta otp personal
-  > cta toontown (or pirates) personal
-  > cd $TOONTOWN (or $PIRATES)
-  > ppremake
-
-  - If you didn't use checkout_built.sh to get TOONTOWN or PIRATES:
-    > make install
-    kill and reopen the tcsh window (the first time you build toontown
-    and/or pirates).
-  
-*********************************************************************
-  Step 18: Initialize $PANDATOOL (needed for building models, running pstats, etc.)
-*********************************************************************
-
-  > cta dtool personal  
-  > cta panda personal
-  > cta direct personal
-  > cta pandatool personal
-  > cd $PANDATOOL
-  > ppremake
-
-  - If you didn't use checkout_built.sh to get PANDATOOL:
-    > make install
-    kill and reopen the tcsh window (the first time you build
-    pandatool).
-  
-*********************************************************************
-  Step 19: (Optional) Build $TTMODELS, $PMOCKUP, or $PMODELS
-*********************************************************************
-
-NOTE: You need to make sure you have a licensing solution for the various
-modeling apps involved in building Toontown models (e.g. C:\FlexLM).
-
-Be warned!  Completely building one of these model trees from scratch
-can take one to three days.  We strongly recommend checking out the
-prebuilt version using the checkout_built.sh script, described above.
-However, if you will be responsible for adding new models to any of
-the model trees, you'll need to have your own source tree to test your
-additions.
-
-  > cta dtool personal  
-  > cta panda personal
-  > cta direct personal
-  > cta otp personal
-  > cta pandatool personal
-  
-  > cta toontown personal
-  > cta ttmodels personal
-  > cd $TTMODELS
-  > ppremake
-  > make install
-  	or
-  > cta pirates personal
-  > cta pmockup personal
-  > cd $PMOCKUP
-  > ppremake
-  > make install
-	or
-  > cta pirates personal
-  > cta pmodels personal
-  > cd $PMODELS
-  > make-install.sh
-  
-
-*********************************************************************
-  Step 20: Generate Python Code
-*********************************************************************
-
-  This program must be run at least once, after you build the C++
-  trees for the first time, or whenever you change your set of
-  attachments (for instance, changing from Toontown to Pirates).  It
-  makes the currently-attached C++ code available to Python.
-
-  > genPyCode
-
-*********************************************************************
-  Step 21: (Optional) Set up a local server
-*********************************************************************
-
-  - Copy local.par.example to local.par:
-    > cd ~/player/otp_servers_built/windows_intel_32/bin
-    > cp local.par.example local.par
-  - Edit local.par and modify the file locations listed to the correct paths
-    (This may just involve changing "username" to your unix username)
-  - Edit local.par and uncomment one of the following lines corresponding
-    to the project being used:
-	  
-	ADDKEY=TOONTOWN_DEV
-	#ADDKEY=PIRATES_DEV
-	#ADDKEY=ALL_DEV
-  
-  - To run the server, simply execute otp_server.exe. It would be best to
-    run this in its own window.
-
-*********************************************************************
-  Step 22: (Optional/Example) Launch a local Toontown Server and Client
-*********************************************************************
-
-  - Add the following lines to your Config.prc file in $HOME if they are
-    not already there.
-    
-      account-old-auth 1
-      verify-ssl 0
-      dc-multiple-inheritance 1
-      want-otp-server 1
-      
-  - To start the Toontown Uberdog server, first start up Python Emacs
-    > runPythonEmacs
-  - In Emacs launch a Python shell
-    > Alt-x   (This will bring up an Emacs minibuffer line)
-    > py-shell
-  - From the Python command line type the following:
-    > from toontown.uberdog.Start import *
-  - This will start a Toontown uberdog server
-  - To start the Toontown AI server, start up another Python Emacs session
-    > runPythonEmacs
-  - In Emacs launch a Python shell
-    > Alt-x
-    > py-shell
-  - From the Python command line type the following:
-    > from toontown.ai.AIStart import *
-  - This will start a Toontown game (AI) server
-  - To start a client, you will need to open yet another Python Emacs session.
-    From the cygwin command prompt, type:
-    > runPythonEmacs
-  - In Emacs launch another Python shell as before
-    > Alt-x
-    > py-shell
-  - In this Python command prompt, enter:
-    > from toontown.toonbase.ToontownStart import *
-  - After the servers and the client have started up, the game should
-    prompt to create an account.  After the account is created the
-    game will run as normal, but locally.
-    
-    
-      ***************  When you get here, rejoice! ***************