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@@ -1770,6 +1770,8 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
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}
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}
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mayaegg_cat.debug() << "color_def->uvset_name :" << color_def->_uvset_name << endl;
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mayaegg_cat.debug() << "color_def->uvset_name :" << color_def->_uvset_name << endl;
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uv_name = color_def->_uvset_name; // this is the name to look up by in maya
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uv_name = color_def->_uvset_name; // this is the name to look up by in maya
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+ if (uv_name == "default")
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+ uv_name = "map1";
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if (color_def->has_projection()) {
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if (color_def->has_projection()) {
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// If the shader has a projection, use it instead of the
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// If the shader has a projection, use it instead of the
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