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@@ -134,7 +134,9 @@ pal : $[if $[pal_egg_targets],$[pal_egg_dir]] $[pal_egg_targets]
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bam : pal $[if $[bam_targets],$[bam_dir]] $[bam_targets]
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bam : pal $[if $[bam_targets],$[bam_dir]] $[bam_targets]
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-unpack-soft : $[soft_scene_files(soft_char_egg)]
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+#map soft_scenes soft_scene_files(soft_char_egg)
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+
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+unpack-soft : $[soft_scenes]
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#define install_bam_targets \
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#define install_bam_targets \
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$[install_egg_dirs] \
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$[install_egg_dirs] \
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@@ -271,14 +273,12 @@ $[TAB]maya2egg $[MAYA2EGG_OPTS] -a chan -cn "$[CHAR_NAME]" -o $[target] -sf $[be
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#end maya_char_egg
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#end maya_char_egg
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// Unpack the Soft scene database from its multifile.
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// Unpack the Soft scene database from its multifile.
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-#forscopes soft_char_egg
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- #foreach file $[MODEL] $[ANIMS]
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- #define target $[SCENE_PREFIX]$[file].1-0.dsc
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- #define source $[DATABASE]/$[SCENE_PREFIX]$[file].mf
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+#formap scene_file soft_scenes
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+ #define target $[scene_file]
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+ #define source $[scene_file:$[DATABASE]/SCENES/%.1-0.dsc=$[DATABASE]/%.mf]
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$[target] : $[source]
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$[target] : $[source]
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$[TAB]multify xf $[source] -C $[DATABASE]
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$[TAB]multify xf $[source] -C $[DATABASE]
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- #end file
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-#end soft_char_egg
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+#end scene_file
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// Egg character model generation from Soft databases.
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// Egg character model generation from Soft databases.
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#forscopes soft_char_egg
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#forscopes soft_char_egg
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