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@@ -114,6 +114,37 @@ class ControlManager:
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inputState.watch("turnRight", "control-alt-e", "e-up")
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inputState.watch("turnRight", "control-alt-e", "e-up")
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inputState.watch("turnRight", "shift-e", "e-up")
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inputState.watch("turnRight", "shift-e", "e-up")
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+
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+ # Ship turns and slides are reversed from avatar walking
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+ inputState.watch("shipSlideLeft", "q", "q-up")
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+ inputState.watch("shipSlideLeft", "control-q", "q-up")
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+ inputState.watch("shipSlideLeft", "shift-control-q", "q-up")
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+ inputState.watch("shipSlideLeft", "alt-q", "alt-q-up")
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+ inputState.watch("shipSlideLeft", "control-alt-q", "alt-q-up")
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+ inputState.watch("shipSlideLeft", "shift-q", "q-up")
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+
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+ inputState.watch("shipSlideRight", "e", "e-up")
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+ inputState.watch("shipSlideRight", "control-e", "e-up")
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+ inputState.watch("shipSlideRight", "shift-control-e", "e-up")
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+ inputState.watch("shipSlideRight", "alt-e", "e-up")
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+ inputState.watch("shipSlideRight", "control-alt-e", "e-up")
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+ inputState.watch("shipSlideRight", "shift-e", "e-up")
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+
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+ # Ship turns and slides are reversed from avatar walking
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+ inputState.watch("shipTurnLeft", "a", "a-up")
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+ inputState.watch("shipTurnLeft", "control-a", "a-up")
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+ inputState.watch("shipTurnLeft", "shift-control-a", "a-up")
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+ inputState.watch("shipTurnLeft", "alt-a", "alt-a-up")
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+ inputState.watch("shipTurnLeft", "control-alt-a", "alt-a-up")
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+ inputState.watch("shipTurnLeft", "shift-a", "a-up")
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+
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+ inputState.watch("shipTurnRight", "d", "d-up")
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+ inputState.watch("shipTurnRight", "control-d", "d-up")
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+ inputState.watch("shipTurnRight", "shift-control-d", "d-up")
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+ inputState.watch("shipTurnRight", "alt-d", "d-up")
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+ inputState.watch("shipTurnRight", "control-alt-d", "d-up")
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+ inputState.watch("shipTurnRight", "shift-d", "d-up")
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+
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# Jump controls
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# Jump controls
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if self.wantWASD:
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if self.wantWASD:
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