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@@ -634,6 +634,15 @@ void wdxGraphicsWindow::handle_reshape(bool bDoDxReset) {
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return;
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}
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+ // Clear the back/primary surface to black
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+ DX_DECLARE_CLEAN(DDBLTFX, bltfx)
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+ bltfx.dwDDFX |= DDBLTFX_NOTEARING;
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+ hr = _dxgsg->_pri->Blt(NULL,NULL,NULL,DDBLT_COLORFILL | DDBLT_WAIT,&bltfx);
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+ if(FAILED( hr )) {
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+ wdxdisplay_cat.fatal() << "Blt to Black of Primary Surf failed! : result = " << ConvD3DErrorToString(hr) << endl;
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+ exit(1);
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+ }
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+
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if(FAILED(hr = _dxgsg->_pDD->TestCooperativeLevel())) {
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wdxdisplay_cat.error() << "TestCooperativeLevel failed : result = " << ConvD3DErrorToString(hr) << endl;
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return;
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@@ -1069,8 +1078,10 @@ void wdxGraphicsWindow::resize(unsigned int xsize,unsigned int ysize) {
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// WM_ERASEBKGND will be ignored, because _WindowAdjustingType!=NotAdjusting because
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// we dont want to redraw as user is manually resizing window, so need to force explicit
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// background clear for the programmatic resize fn call
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- _WindowAdjustingType=NotAdjusting;
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- window_proc(_mwindow, WM_ERASEBKGND,(WPARAM)_hdc,0x0);
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+ _WindowAdjustingType=NotAdjusting;
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+
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+ // this doesnt seem to be working in toontown resize, so I put ddraw blackblt in handle_reshape instead
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+ //window_proc(_mwindow, WM_ERASEBKGND,(WPARAM)_hdc,0x0);
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handle_reshape(true);
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return;
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}
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