|
|
@@ -43,10 +43,11 @@
|
|
|
|
|
|
#include "plist.h"
|
|
|
|
|
|
-int NodePath::_max_search_depth = 10000;
|
|
|
+// stack seems to overflow on Intel C++ at 8000. If we need more than
|
|
|
+// 7500, need to increase stack size.
|
|
|
+int NodePath::_max_search_depth = 7500;
|
|
|
TypeHandle NodePath::_type_handle;
|
|
|
|
|
|
-
|
|
|
// This class is used in prepare_scene() to traverse the scene graph
|
|
|
// and register textures and geoms with the gsg.
|
|
|
class ScenePrepareVisitor : public TraverserVisitor<NodeTransitionWrapper, NullLevelState> {
|